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Copilot AI commented Sep 29, 2025

Implements a complete energy system for the FishE game as requested in issue #X. Players now have an energy meter that adds strategic resource management to the fishing gameplay.

Changes Made

Core Energy Mechanics:

  • Players start with 100 energy points
  • Fishing consumes 10 energy per hour spent fishing
  • Players cannot fish when energy drops below 10 (shows helpful message)
  • Sleeping restores energy to full (100) and advances to the next day

UI Updates:

  • Energy display added to the status bar alongside money and fish count
  • Clear feedback when energy is too low to perform actions

Data Persistence:

  • Energy is properly saved/loaded with player data
  • Backwards compatibility maintained for existing save files (defaults to 100 energy)
  • Updated JSON schema to include energy validation

Testing:

  • Added comprehensive test coverage for all energy system functionality
  • All existing tests continue to pass (maintains backwards compatibility)
  • Manual testing confirms proper energy consumption and restoration mechanics

Example Gameplay

Day 1 | 8:00 AM | Money: $20 | Fish: 0 | Energy: 100
[Player goes fishing for 4 hours]
Day 1 | 2:00 PM | Money: $20 | Fish: 3 | Energy: 60
[Player continues fishing until exhausted]
Day 1 | 8:00 PM | Money: $20 | Fish: 8 | Energy: 0
[Attempting to fish shows: "You're too tired to fish! Go home and sleep."]
[Player sleeps]
Day 2 | 8:00 AM | Money: $20 | Fish: 8 | Energy: 100

Screenshot

Energy System UI

The energy system adds meaningful resource management while preserving the game's existing feel. Players must now balance fishing activities with rest, making sleep a strategic choice rather than just a time advancement mechanism.

Files Changed:

  • src/player/player.py - Added energy attribute
  • src/player/playerJsonReaderWriter.py - Energy serialization support
  • src/ui/userInterface.py - Energy display in status bar
  • src/location/docks.py - Energy consumption and low-energy prevention
  • src/location/home.py - Energy restoration when sleeping
  • schemas/player.json - Schema updates for energy validation
  • Tests updated and added for comprehensive coverage

All 61 tests pass, ensuring the energy system works correctly while maintaining existing functionality.

Original prompt

This section details on the original issue you should resolve

<issue_title>Energy System</issue_title>
<issue_description>The player should have a certain amount of energy which gets depleted when performing actions and can be replenished by sleeping.</issue_description>

Comments on the Issue (you are @copilot in this section)

Fixes #18

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…umes 10 per hour, sleep restores full energy

Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
Copilot AI changed the title [WIP] Energy System Implement Energy System - Player energy depletes when fishing and restores when sleeping Sep 29, 2025
@dmccoystephenson
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@copilot Expand unit tests

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Energy System

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