v1.2.0 - Fixing 1.1.0 crash, enforcing use of discord channel, preventing discord echo, adding optional footer#3
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Pull request overview
This pull request bumps the version from 1.0.0 to 1.1.1 to address critical issues from v1.1.0: a crash when sending game messages and unwanted message replication from other Discord channels.
- Crash Fix: Added null pointer checks for
worldModuleandbotbefore attempting to send messages to Discord - Channel Validation: Implemented channel ID verification to ignore messages from unintended Discord channels
- Library Cleanup: Removed unused DPP library header files from the repository
Reviewed changes
Copilot reviewed 68 out of 79 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
| FicsitChat.uplugin | Version bumped from 1.0.0 to 1.1.1 |
| Source/FicsitChat/FicsitChat.Build.cs | Added C++20 standard requirement |
| Source/FicsitChat/Private/FicsitChatModule.cpp | Added null pointer checks for bot and worldModule (lines 36-39) to prevent crashes |
| Source/FicsitChat/Private/FicsitChatWorldModule.cpp | Added channel ID validation (lines 46-48) to filter messages from other Discord channels |
| Source/ThirdParty/DPPLibrary/include/dpp/* | Removed 50+ unused header files for library cleanup |
| Binaries/Win64/*.dll | Updated DLL binaries (no diff available) |
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added 2 commits
January 6, 2026 23:46
…ng, removed discord echo
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v1.2.0 adds:
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v1.1.0 was causing a crash when sending game message in some circumstances because the mod was not checking whether some objects were properly initialized.
Bot was getting messages from other discord channels and replicating them in the configured discord channel as well as the game chat. A check has been placed to ensure the bot only parses messages from the intended channel, ignoring all other discord messages. This change is already part of the v1.2.0 upcoming pull request