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Optimize Player Inventory Serialization #331
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risk: mediumModerate impact, needs focused validation.Moderate impact, needs focused validation.status: help wantedExtra attention is neededExtra attention is neededtype: enhancementNew feature or requestNew feature or requesttype: perfImproves tick time, memory use, or throughput.Improves tick time, memory use, or throughput.
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risk: mediumModerate impact, needs focused validation.Moderate impact, needs focused validation.status: help wantedExtra attention is neededExtra attention is neededtype: enhancementNew feature or requestNew feature or requesttype: perfImproves tick time, memory use, or throughput.Improves tick time, memory use, or throughput.
Problem
Complexity: Medium / help wanted
Player inventory serialization or replication may create unnecessary temporary objects or repeatedly traverse structures at high player counts.
Proposed change
Use profiling to identify expensive inventory serialization paths and reduce unnecessary traversal, allocation, or copying.
The serialized representation must remain explicitly defined rather than relying on raw managed-memory layout.
[Implementation Note]
The proposed optimization techniques are hypotheses. Preserve the existing data contract and choose the least invasive approach supported by profiling.
[Acceptance Criteria]
•Serialization bottleneck is demonstrated before optimization.
•CPU and/or allocation cost is reduced.
•Saved data remains compatible.
•Network replication remains correct.
Alternatives considered
No response
Scope