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Optimize Player Inventory Serialization #331

Description

@PHoenixOPHury

Problem

Complexity: Medium / help wanted

Player inventory serialization or replication may create unnecessary temporary objects or repeatedly traverse structures at high player counts.

Proposed change

Use profiling to identify expensive inventory serialization paths and reduce unnecessary traversal, allocation, or copying.

The serialized representation must remain explicitly defined rather than relying on raw managed-memory layout.

[Implementation Note]
The proposed optimization techniques are hypotheses. Preserve the existing data contract and choose the least invasive approach supported by profiling.

[Acceptance Criteria]
•Serialization bottleneck is demonstrated before optimization.
•CPU and/or allocation cost is reduced.
•Saved data remains compatible.
•Network replication remains correct.

Alternatives considered

No response

Scope

  • This is a server-side change. It does not require a custom client.

Activity

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    risk: mediumModerate impact, needs focused validation.status: help wantedExtra attention is neededtype: enhancementNew feature or requesttype: perfImproves tick time, memory use, or throughput.

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