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GameObjectWorkflow
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GreasedScotsman edited this page
Sep 30, 2022
·
2 revisions
GameObject Workflow
When setting up various items / GameObjects, it's heavily recommended to stick to this particular workflow in order to have grips function correctly.
All parent objects
need to stay at a (1, 1, 1) scale
in order to function correctly.
All bullet point are their own GameObject and should remain empty unless otherwise specified.
Root (Named after the item itself and has a Rigidbody)
Art
All meshes for the object should be their own separate GameObject in here
Colliders
All Colliders should be their own separate GameObjects in here (Along with per-collider Grips on the same GameObject)
Grips (Pending SDK feature)
This is for additional grips that will likely use trigger colliders to define their size
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