Right now, the player may only equip one trinket at a time. We would like to make this variable. The player should have a list of equipped trinkets, and all their effects will take place.
Currently, selecting a trinket will make it tint yellow and appear in the top right display. I propose the refactoring:
The top right panel simply becomes a display panel: it shows whichever trinket you are hovering over, much like the description.
When you select a trinket, it gets a white outline on its slot.
When you select a trinket thats already selected, it gets unselected.
When you try to select a trinket while you have the maximum number of trinkets, somehow indicate to the player that they need to unequip one first.
Right now, the player may only equip one trinket at a time. We would like to make this variable. The player should have a list of equipped trinkets, and all their effects will take place.
Currently, selecting a trinket will make it tint yellow and appear in the top right display. I propose the refactoring:
The top right panel simply becomes a display panel: it shows whichever trinket you are hovering over, much like the description.
When you select a trinket, it gets a white outline on its slot.
When you select a trinket thats already selected, it gets unselected.
When you try to select a trinket while you have the maximum number of trinkets, somehow indicate to the player that they need to unequip one first.