Make docs onboarding and the Summer SDK lifecycle Summer-first - #3
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mathias-heide
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July 30, 2026 04:31
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What changed
project.godotexample fromconfig/features=PackedStringArray("4.5")to"4.6"./knowledge-base/source-status.Planned, yet operationalcontradictions..pck+manifest.jsonpath with its 2 GB limit and static scanner.Pinned compatibility contract
b44e47792819fb402a2984cd79c7023cc8aa57f84.6.14.7.1continuous-upstreamValidation at exact head
Exact head:
5d1256154775dadcbd50d973a7e50f888b160030npm run check— PASSDOCS_CHECK_BASE=origin/main node scripts/check-docs.mjs— PASS, 0 errors; same three pre-existing orphan warningsnpm run check:external-links— PASS, 7 unique external URLs across 12 canonical changed routesnode scripts/check-external-links.mjs --all— PASS, 51 unique URLs across all 132 pages; one expected access-controlled 403 warning forhttps://itch.io/game/newmint validate— PASSmint broken-links— PASSconfig/featuresexamples remain, both"4.6"godot-cppbranch gap on the GDExtension compatibility routeVisual QA
Before this remediation follow-up, root visual QA passed desktop and 390×844 mobile rendering for the root, installation, SDK, update, and compatibility routes, including mobile navigation and the product switcher. This follow-up changes copy on several of those routes and adds no layout primitive. No new visual inspection is claimed for the newly rewritten migration, source-status, multiplayer, or extension pages.
Necessary upstream references that remain
Godot Engine is named only where the upstream fact is needed: existing-project migration, pinned compatibility, GDExtension/plugin/module compatibility, upstream API research, attribution/legal context, literal
project.godotpaths, and actual third-party porting requirements. Creator-facing product copy remains Summer-first.