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GP Direct Planning #7
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Ipotrick
opened on Jul 15, 2025
Issue body actions
- VSMS:
- improved many lights vs mesh instances culling
- dynamic object invalidation for point lights and spot lights
- (not for GP Direct) Quad tree for point and spot light page tables instead of mipchain
- per pixel traced indirect diffuse
- trace diffuse ray per pixel
- use nvidias recurrent blurr to denoise
- use spherical harmomics to denoise
- denoise in half res, upscale to full res
- pgi for ray hit indirect lighting
- vsms for direct light shadows
- bloom?
- fog?
- lod transition improvements
- editor
- gizmo rendering
- dragging, rotating and scaling objects
- writing out modified gltfs
- clouds (probably cope though there is no way I have the time to do this)
- IES light profiles
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