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Add BiomeTextureType [Feature Request #128]#220

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Add BiomeTextureType [Feature Request #128]#220
Cristelknight wants to merge 1 commit into
SuperMartijn642:fabric-1.21.11from
Cristelknight:fabric-1.21.11

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@Cristelknight

@Cristelknight Cristelknight commented Mar 14, 2026

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A friend of mine really wanted this Optifine feature for Fabric. But apparently there wasn't an alternative yet, and this mod came closest to it. Since the feature had been requested several times and it seemed easy to add a new texture type (this is basically a copy of the RandomTextureType), I went ahead and did it.

Example MCMETA file:
stone.png.mcmeta

{
  "fusion": {
    "type": "biome",
    "rows": 2,
    "columns": 2,
    "default": 0,
    "biomes": {
      "minecraft:plains": 0,
      "minecraft:forest": 1,
      "minecraft:river": [0, 1],
      "minecraft:savanna": [1, 1]
    }
  }
}

It works as you can see here:
Oak Leaves to -> Acacia/Birch Leaves in Forest/Plains biome
2026-03-14_23 04 20
Stone to -> random other textures in various biomes:
2026-03-14_22 18 31

But I've also noticed that lines between some blocks can appear, and I'm not sure if it's my fault or the mod's. So I could use some help here (hard to see if not zoomed in):
2026-03-14_22 17 27
2026-03-14_22 17 39

I'm not sure what the guidelines are here for pull requests, and I rarely create some in general, but I hope this is okay.

@Cristelknight

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I just noticed Polytone exists 😭

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