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Livestock stack up in the barns #4

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@Svagtlys

Livestock don't wander the pasture, instead spawning and remaining in the barns. This also seems to be causing "No mature livestock" warning on livestock farms.

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  1. Svagtlys commented on Mar 23, 2025

    @Svagtlys
    OwnerAuthor

    BUILDING_FUNCTION_LIVESTOCK_FARM has a value LivestockSpawningLocation that seems a likely candidate for fixing this. However, it expects a string and has no other details regarding expectations or what it does based on the input. Awaiting dev information via Discord.

  2. Svagtlys commented on Mar 24, 2025

    @Svagtlys
    OwnerAuthor

    LivestockSpawningLocation takes a string that represents an object in the model (I think). This is an issue since I've moved the building function to the building, which doesn't have a "model". I wonder if there's a way to override the function to also accept a building_part, or maybe provide the model to the building?

  3. Svagtlys commented on Mar 24, 2025

    @Svagtlys
    OwnerAuthor

    Another potential fix includes allowing the livestock to path out of the barn

  4. Svagtlys commented on Mar 25, 2025

    @Svagtlys
    OwnerAuthor

    Setting the BuildingModel of "BUILDING_DAIRY_FARM" to my prefab causes it to use a ginormous version of the vanilla prefab. Not sure why

  5. Svagtlys commented on Mar 25, 2025

    @Svagtlys
    OwnerAuthor

    Setting CoreObjectPrefab of "BUILDING_DAIRY_FARM" to my prefab causes no changes

  6. Svagtlys commented on Apr 3, 2025

    @Svagtlys
    OwnerAuthor

    Unfortunately, this seems to be a "wait on the developer" thing. I have brought this up on the Discord.

  7. added
    bugSomething isn't working
    base game fix neededThe base game needs to be changed in order to implement this
    on Apr 3, 2025
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