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15 changes: 12 additions & 3 deletions projects/Thievery/docs/LOCK-OWNERS.md
Original file line number Diff line number Diff line change
Expand Up @@ -134,9 +134,18 @@ and delete keeps it current, so a listing reads no files. Counts are `locks`
(private and public records, doors and furniture) and `guild-locks` (guild and
faction records). Each label reads `<Kind> at x y z`, adding the world in
brackets when it is not the first world and ` (guild)` or ` (faction)` for those
states. Lock files store no block type or world, so a block is named only once
its chunk has been loaded since the restart; until then it reads `Container` or
`Door`, and the two halves of a double chest may be listed separately. Halves
states. Lock files store no block type or world, so Thievery learns them when a
lock's chunk loads (or when the will screen lists it) and keeps them in
`plugins/Thievery/owned-lock-kinds.json`, written at most once a minute and on
shutdown (in the background, except at shutdown) and reloaded after the startup
lock pass. A world seen only from a chunk load is a guess: an earlier world in
server order (the main world first) with a fitting block replaces it, and it is
dropped when its block no longer fits. Only a save or delete at the block fixes the
world for good. Removing one half of a double chest clears its neighbour's partner
link. A lock never seen in a loaded
chunk reads `Container` or `Door`, and the two halves of a double chest may be
listed separately until one is seen. The file only names blocks: deleting it
costs nothing but re-learning, and it never changes ownership or estates. Halves
that go to different estate parts (one guild, one private) are always listed and
counted apart. Every save and delete re-reads the file into the index, so a write
whose directory sync failed after the file changed is still reflected.
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