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Move the scrap recovery lore to messages.yml with colours - #40
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The alloy scrap preview line was hardcoded as uncoloured "Recovery chance: 50.0% per material", which the client showed purple and italic. It is now preview.scrap_chance in messages.yml: a list of lines with & and hex colours, and %item% (the material's own coloured name), %chance% and %amount% (the most that can come back, which the 64-capped stack hides). messages.yml keys missing from a server's copy now fall back to the bundled file, so existing servers get the new lore without editing theirs. All messages accept &#RRGGBB / #RRGGBB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Review comments at
@src/main/java/net/tfminecraft/recycler/manager/InventoryManager.java:
- Line 136: Update the lore-template interpolation in InventoryManager to scan
the original line once and substitute %item%, %chance%, and %amount% without
rescanning inserted replacement values; preserve literal placeholder text
contained in item names or other values.
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src/main/java/net/tfminecraft/recycler/Messages.javasrc/main/java/net/tfminecraft/recycler/manager/InventoryManager.javasrc/main/resources/messages.ymlsrc/test/java/net/tfminecraft/recycler/InventoryManagerTest.javasrc/test/java/net/tfminecraft/recycler/LoadersTest.java
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A material name containing %amount% or %chance% was rewritten by the later replace calls. Placeholders are now matched only in the template. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
What
The alloy scrap preview in the recycling station added a hardcoded, uncoloured lore line,
Recovery chance: 50.0% per material, which the client shows purple and italic. It is now a configurable, coloured message:Each,has aandchanceare grey (&7, not italic), the material name keeps its own colour (Steel#7F7D80, Ruby white…), the percentage is soft gold#F0C75E, and(up to N)is dark grey.preview.scrap_chanceinmessages.yml: a list of lines (or one string;[]hides it) with%item%,%chance%and%amount%.%amount%is the most that can come back. The preview stack stops at 64, so 40 scrap × 2 steel used to show 64 when the real maximum is 80..0(50%,1%,25.5%) and are formatted the same in every locale.Messages
&codes and hex colours (&#RRGGBBor#RRGGBB). Existing§strings still work unchanged. The bundled file now uses&.messages.ymlhas no copy of a key, the plugin now uses the bundled one, so servers get the new lore without editing their file. Before this, a missing key showed its path, e.g.preview.scrap_chance.getString(path, def)skipped those defaults, sogetnow usesgetString(path).Wording
The old line was accurate but unclear. "Per material" meant each unit in the stack rolls on its own. The stack count is the most you can get back, not what you will get. The new wording says that directly and gives the real maximum.
Testing
mvn verify: the new and changed tests pass, andMessagesandInventoryManagerare at 100% line/branch coverage. The same 72 tests fail on Windows as onorigin/main: storage tests hittingAccessDeniedException/fsync on Windows. Linux CI is authoritative.0.7.1-DEV-scraplore, Dev's oldmessages.yml, so the bundled fallback was exercised): a bot with a real character (TestChar1) deposited 40 scrap (2 steel + 1 ruby + 1 feather each) in a recycling station. Results:Each Steel Ingot has a 50% chance / to be recovered (up to 80), name in#7F7D80.75%,up to 40.italic:falseand no purple.Review follow-up
replacecalls could rewrite a%amount%/%chance%that appears inside an item's name. Fixed in d1ea427 by matching placeholders only in the template, in one pass. The test name isSteel %amount% $1 Ingot. GPT-6.1-Sol approved both rounds. Dev was retested with the fix (0.7.1-DEV-scraplore2) and all checks pass.Upgrade note
Recycler copies
messages.ymlonly when the file is missing, so existing servers don't get the new block automatically. Without it, the lore uses the bundled text, but staff can't edit it. Append thepreview:block from the bundledmessages.ymlto each server'splugins/Recycler/messages.yml;recycler reloadapplies edits. Dev has it, and a temporary[file]marker confirmed Dev reads the lore from the file.Follow-up
Docs/projects/Recycler/docs/SYSTEM.mdstill describes the preview as a "Recovery chance" lore line.🤖 Generated with Claude Code