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Releases: TMarkos/ESLDBeacons

ESLD Beacons v0.6-alpha

06 Jul 21:27

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Pre-release

Updated with new CRP release.

ESLD Beacons v0.6

25 May 19:44

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ESLD Beacons v0.6 Pre-release
Pre-release
  • Beacons now bend time and space accordingly.
    capture2

ESLD Beacons v0.5-gamma

25 May 15:48

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Pre-release
  • All in-system transfers now disregard far beacon velocity.
  • IB-1 now has an integrated hailer, no need for another antenna.
  • Relative velocity predictions fixed, was being displayed as absolute velocity.

ESLD Beacons v0.5b2

24 May 19:02

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ESLD Beacons v0.5b2 Pre-release
Pre-release

Forgot to sync commits before making the release. :D

ESLD Beacons v0.5-beta

24 May 18:58

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Pre-release
  • Fixed scientist discount not being consistently shown/applied.

ESLD Beacons v0.5-alpha

24 May 02:00

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Pre-release
  • Created UI button to trigger warp dialog rather than right clicking on
    antenna, both options still available.
  • Updated SCU formula, now uses scientists on beacon to factor in
    discounts.
  • Updated EC calculations to factor in engineers on board.
  • Updated drift penalties to factor in pilots on board.
  • Fixed an issue where orbital predictions failed to clear.

ESLD Beacons v0.5

22 May 04:58

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ESLD Beacons v0.5 Pre-release
Pre-release
  • The GMU now uses the station's mass to increase the gravitational tolerance of the beacon. By building your beacons into asteroids you can get them deeper into gravity wells, at the cost of incredible amounts of electric charge.
  • Clarified wording in the Heisenkerb Compensator warnings (thanks Katalliaan!).
  • Fixed a bug that would cause the animations to hang.

ESLD Beacons v0.4-beta

21 May 22:45

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Pre-release
  • Added difficulty configs. Allows players to optionally increase fuel availability by altering the distribution of Karborundum if they don't feel like playing the long game to get it.
  • Added support for Community Tech Tree, parts will redistribute themselves out to some new nodes if it is installed.

ESLD Beacons v0.4-alpha

19 May 02:40

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Pre-release
  • All textures have been converted to .dds. Mod is now roughly 1/4 previous filesize.
  • Fixed HCU costs being lower than they were supposed to be due to changes in Karborundum definition.

ESLD Beacons v0.4

17 May 23:49

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ESLD Beacons v0.4 Pre-release
Pre-release
  • Placed all parts in Adv. Science Tech and Experimental Science nodes.
  • Balanced part costs & part entry costs.
  • Added MM config (Scan_Extract_MM.cfg) to add Karborundum scanning to stock resource extraction parts in the absence of K+. Karborundum now appears as specified in CRP on Eve, Eeloo and in some asteroids.
  • Added manufacturer to techboxes.
  • Added nickname to IB-1.
  • Updated list of resources that need Heisenkerb shielding to avoid exploding during beacon transit.