UI Workspaces & Parallel Transform Hierarchy - #4
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…sPetii/SynapseEngine into feature/update-dependencies # Conflicts: # SynapseEngine/imgui.ini
…ies panel, and new graph editor
…and rigid body mvi
…descriptor buffer bug
…ast shadow logics from tag component, refactored shaders
…terial sharing, material override works fine!!
… itemcard widgets
… Implemented entity delete, create, and copy functionality.
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Overview
This PR merges the recent development updates into
main. The core focus of this release is the introduction of dedicated UI workspaces for asset management, alongside a major performance upgrade to the transform system.The editor is now split into four distinct workspaces, each featuring custom viewports, modern item card hierarchies, and dedicated property panels:
Scene Workspace
Model Workspace
Material Workspace
Texture Workspace
Other Notable Changes
Core Architecture: Implemented a highly efficient, fully parallel hierarchical transform update system. This uses a waterfall model designed specifically to leverage the custom data-oriented segmented ECS.
Rendering: Added material preview rendering (with bloom), skysphere rendering, infinite grid post-processing, and ortho/orbit camera controls.
Bug Fixes: Resolved the long-standing hidden GPU memory garbage read bug, fixed tangent space normal calculations, and patched several async loading and material/model desync issues.