Automates the Last Meadow Online game loop:
- Prioritises Crafting (2 min cooldown) and Combat (3 min cooldown) events
- Fills downtime with continuous Gathering cycles (~1/second)
- Live dashboard showing cooldowns, stats, XP, and activity log
- Stops automatically when target level is reached (or runs forever)
Python 3.11+
- curl_cffi
- pydantic
- rich
uv syncuv run main.pyImportant
DISCLAIMER: Use this bot at your own risk. The developers are not responsible for any bans or account actions. This tool is for educational purposes only.
Note: The maximum possible level is 100.
You will be prompted for:
| Input | Description |
|---|---|
| Session token | Your authorization header value |
| x-super-properties | Base64 string from the request headers |
| Target level | A number like 50, or inf to run forever |
last_meadow_bot/
├── main.py # Entry point & interactive CLI
├── bot.py # Game loop, activity logic, timing
├── client.py # curl_cffi async HTTP client
├── display.py # Rich live dashboard renderer
├── models.py # Pydantic response models
└── pyproject.toml # Requirements and project info
| Activity | Start → Complete delay | Cooldown |
|---|---|---|
| Gathering | 0.4 – 0.75 s | none |
| Crafting | 3.0 – 4.2 s | 2 minutes |
| Combat | 3.0 – 4.2 s | 3 minutes |
A small extra jitter (0.1 – 0.35 s) is added between every full cycle.
