Releases: Tawling/MultiPause
Releases · Tawling/MultiPause
MultiPause_v1.1.2
MultiPause_v1.1.1
v1.1.1:
Fixed issues when pausing on the same tick that time advances
MultiPause_v1.1.0
v1.1.0:
- Refactored time freezing methods to include a non-pausing time stop when only a few players are paused to prevent stuttering/freezing NPCs for unpaused players, along with a pausing time stop when all players are paused.
- Added better synchronization between clients to provide a better experience for non-host players
MultiPause_v1.0.0
moved readme to top level folder