Skip to content

Releases: Tawling/MultiPause

MultiPause_v1.1.2

29 Sep 17:46

Choose a tag to compare

Fix stuttering npcs

MultiPause_v1.1.1

27 Sep 19:48

Choose a tag to compare

v1.1.1:
Fixed issues when pausing on the same tick that time advances

MultiPause_v1.1.0

27 Sep 04:47

Choose a tag to compare

v1.1.0:

  • Refactored time freezing methods to include a non-pausing time stop when only a few players are paused to prevent stuttering/freezing NPCs for unpaused players, along with a pausing time stop when all players are paused.
  • Added better synchronization between clients to provide a better experience for non-host players

MultiPause_v1.0.0

24 Sep 17:55

Choose a tag to compare

moved readme to top level folder