Initial Check
Core Category
馃摶Data and Electronics
Feature Category
馃ОItems
Description
A thought about improving the skyhook from base IE
So in playing the sky hook always felt kinda pointless, even with it in the unlimited speed mode it was just kinda slow which left me wondering why use it over a mine cart or just running (in limited play testing sprint jumping was roughly 45% faster than a relatively straight Zipline)
Now with context out of the way the proposed idea:
An upgraded sky hook for extra functionality at the cost of power like how we have the electric tools in II:
Improved speed: something akin to the powered rails in vanilla Minecraft
Charging: If an improved sky hook needs power have an upgrade to let it draw from a live wire if riding one
Damage: It always bothered me that despite it clearly being based on the one in BioShock infinite you can't really use it as a melee weapon, an upgrade to let it deal extra melee damage like how the revolver has the bayonet would be nice
Quick draw: something akin to the magnetic glove the heavy shield has so you don't need to constantly keep the skyhook in your hotbar
Farming?: I'm hesitant to suggest this one but it kinda reminds me of a farming combine so giving it an upgrade to let it harvest crops in an AOE would be something for people that aren't using gardening cloche
Lubrication/improved efficiency: like how the drill has the upgrade to reduce durability loss but for the hook this would reduce power usage and maybe further increase speed
A small side note, interestingly the skyhook actually has upgrade slots when put into the work bench although the manual doesn't list any upgrades for it
Additional Details
Hopefully I'm putting this in the right place as this is my first time in github
Didn't know what category to put this as it's a utility personal tool
A further things being that I remember seeing an approved idea of a grapple gun from someone else and in that vain a second thing to somewhat add on being a harpoon type launcher to quickly deploy stationary Ziplines to synergize with the sky hook
Initial Check
Core Category
馃摶Data and Electronics
Feature Category
馃ОItems
Description
A thought about improving the skyhook from base IE
So in playing the sky hook always felt kinda pointless, even with it in the unlimited speed mode it was just kinda slow which left me wondering why use it over a mine cart or just running (in limited play testing sprint jumping was roughly 45% faster than a relatively straight Zipline)
Now with context out of the way the proposed idea:
An upgraded sky hook for extra functionality at the cost of power like how we have the electric tools in II:
Improved speed: something akin to the powered rails in vanilla Minecraft
Charging: If an improved sky hook needs power have an upgrade to let it draw from a live wire if riding one
Damage: It always bothered me that despite it clearly being based on the one in BioShock infinite you can't really use it as a melee weapon, an upgrade to let it deal extra melee damage like how the revolver has the bayonet would be nice
Quick draw: something akin to the magnetic glove the heavy shield has so you don't need to constantly keep the skyhook in your hotbar
Farming?: I'm hesitant to suggest this one but it kinda reminds me of a farming combine so giving it an upgrade to let it harvest crops in an AOE would be something for people that aren't using gardening cloche
Lubrication/improved efficiency: like how the drill has the upgrade to reduce durability loss but for the hook this would reduce power usage and maybe further increase speed
A small side note, interestingly the skyhook actually has upgrade slots when put into the work bench although the manual doesn't list any upgrades for it
Additional Details
Hopefully I'm putting this in the right place as this is my first time in github
Didn't know what category to put this as it's a utility personal tool
A further things being that I remember seeing an approved idea of a grapple gun from someone else and in that vain a second thing to somewhat add on being a harpoon type launcher to quickly deploy stationary Ziplines to synergize with the sky hook