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II structures #676

Description

@PetKubko

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Core Category

📦Logistics

Feature Category

🙋‍♂️Hanses

Description

I'm not 100% sure if this idea wasn't already mentioned somewhere, but I thought it would be cool to add cities/villages, military buildings, factories, train stations, abandoned highways, railways, and seaports.

There could be three types of these structures:
• Abandoned/Ruined
• Neutral – can be captured by the player.
• Hostile – occupied by a global enemy faction that will attack players.

Design: All military buildings would be made mostly of concrete, bricks and razor wire, while village houses would be built from bricks and wood.

Loot: Military buildings would mainly contain weapons, ammunition, and military supplies and Villages/cities would contain more food and civilian resources.

In neutral cities and villages, players could naturally recruit Hanses/gain territory.

Factories would contain loot related to vehicles and tank production. They could also serve as the main source of tanks, vehicles, and artillery for enemy Hanses.

The whole point of this idea is to add more II structures so that the world feels much more alive and worth exploring, possibly even to gather intelligence on the enemy.

Additional Details

the cities/village can add some interesting urban warfare.

Maybe the railways and seaports from Immersive Vehicles could be used to transport supplies, ammunition, and other resources around the world.

potentiality in the abandon buildings there could spawn zombie hanses to defend the abandon structure, so they fit better in minecraft

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