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No animation plays when you make certain things in the Ammunition Assembler + Projectile Workshop and filler issues #704

Description

@hoiiv

Initial Check

  • I have checked the existing issues and this one is not a duplicate

Category

🧱Multiblocks

Side

Client

Description

When making the heavy rocket core (or like anything large id have to say) the core would like clip over the workshop??

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The Naval mine also tends to clip as well
(It's near this bit but I can't capture it)

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Additionally, when changing what the projectile workshop produces, if you do not exit the workshop menu to let the settings save and load in, its still going to produce the core which you wanted to change.


When changing what ammunition type you are producing, you have to click on the core type to actually change it to the respective type being produced or it just looks really weird (No clue if this actually effects what gets produced)

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Also heavy rocket clips over the screen

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And the mortar, rocket, wire guided missile, hand-grenade, Naval Mine, also slightly clip (with the exception of the hand-grenade) off the like little paper thing

Image Image

And the ammunition assembler either plays the animation really badly, wrongly, or just straight up doesn't play the animation for these things.

Hand-Grenade - The conveyor belt stops moving after a certain point

Railgun Grenade - Core floats on the rod

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Rocket - Accepts the items but doesn't actually craft it

Heavy rocket - Doesn't play

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Mortar - Nothing too wrong but the core is just a bit off center

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Landmine - Doesn't play

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Radio Explosives - Doesn't play

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Tripmines - Doesn't play

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Naval mines - Doesn't play

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The ammunition assembler also refuses input if some things are not in the correct order (both in GUI and automation)

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One thing with the filler is that it tends to lag a bit at the end of each animation.

And another problem is when nearing the end of filling a light gun casing, it would suddenly spawn in a larger shell casing and it would move instead, like the light gun casing is still there, but its stationary and its the larger casing now moving.

II Version 0.3.1-dev6

Reproduction

I couldn't get the light gun casing oddity to appear again but I managed to make it happen by

  • Putting down a Large, Medium and Small Artillery Shell Casing and a Light Gun Casing at the same time.

Expected Behaviour

i have 3 brain cells and the thinking capacity of a drowning fish

Logs

No response

Operating System

Windows 10 or newer

Minecraft Version

1.12.2

Immersive Intelligence Version

0.3.1-dev5

Immersive Engineering Version

0.98

Activity

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BugA feature of the mod doesn't work properly, causes a crash, etc.

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