Author : Aeviannce
Link to full readme in english
AUROR: A unique type of ranger; skilled with the bow and possessing an exceptional ability to control the elements of ice and the forces of winter. Though normally mistaken to be an Aurillian priest, she does not share the destructive whims of the goddess nor her followers but on the contrary, follows a strict, solitary edict of an unnamed silver dragon, known to be as her hegemon.
Trained to be agile, she is extremely quick and precise in every move but it proves to be a necessity rather than an advantage as the path of becoming an Auror renders her physically weak. This does not prevents her however, to aid those in need. She is an enigmatic protector of the good and a vicious, cold foe of evil.
Extract archive contents into your game directory Run Setup-A4Auror.exe Follow the prompt
First of all, I would like to thank CamDawg for his awesome kit tutorial. I would also like to thank Daulmakan, The Imp, Wisp and Kwiat_W of SHS Forums for entertaining my questions, no matter how annoying they were. Lastly, I would also like to thank you, yes you! for trying out my mod. I hope you'd like it as much as I enjoy remaking it.
This kit had only been tested briefly since I don't want to play BGII ToB without BWP installed. So it might have some issues with balancing, some glitches or errors. If you have any comments, suggestions and whatnots, feel free to contact me through my email: (aeviannce24@gmail.com) or my profile over SHS forums: (http://www.shsforums.net/user/7088-aeviannce/)
I do not claim ownership over the BAMS used in this mod. Most of them came from IWDII and from BGII itself. All I did was just a little bit of colour tweaking, some cut and paste, and some recompiling.
Anyway, thank you again and I hope you enjoy playing as an Auror. cheers! :D
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Version 4.5
- Mod review by @RiwsPy
- Update tp2
- Designated
- Autotra
- Label
- WeiduModPackager
- ini
- Readme
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Version 4.4.2
- Uprade fl#add_kit_ee 2016 edition to 2017 edition for better EET compatibility
- Add French translation.
- Correct items proficiency.
- Handle Charset.
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Version 4.4.1
- Compatibility with BGII-EE and BGII-TOB
- Fixed typo errors and added proper descriptions on kit, items and spells.
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Version 4.04
- Thac0 bonus for missile weapons changed from +1 every 2 levels to +1 every 4 levels.
- Damage bonus for missile weapons changed from +1 every 4 levels to +1 every 6 levels.
- AC bonus vs. Missles changed from +1 every 5 levels to +1 every 6 levels, caps at the 30th level.
- Changed save vs. spell bonuses from +1 every 2 levels to increments of +1 every 2 levels till the 8th level, then every 3 levels till the 17th level, and finally every 4 levels till the 29th level of experience.
- Frostbite progression table rebalanced. See table for details.
- Removed AC bonuses from Glacial Aura
- Removed leftover effects during testing from spells
- Decreased hp gained per level to 1d4 (EE only).
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Version 4.03
- Thac0 bonus for missile weapons changed from +2 every 4 levels to +1 every 2 levels.
- Increased save vs. spells bonus to +1 every 2 levels.
- Added Foresight ability. She can now detect invisible creatures, though they are still invisible (invisible detection by script) and is immune to backstab.
- Removed Frost Touch ability to instantly kill fire elementals.
- Removed low level versions of Frostbite and reworked freezing effects. See progression table for details.
- Reworked Cryogenesis ability, ice blade and arrows. The Cryogenesis ability can now be learned every 2 levels of the caster. The blade and arrow produced by this spell is limited to usable only by human/elf/half-elf rangers with a charisma score of 16 and up (minimum cha requirement for Auror kit) in an attempt to limit its use to other npc. Ice blade now deals 1d6 piercing damage and is now a shortsword. Ice blade can be removed through its equipment ability.
- Standardized Freezing and Frozen abilities. All freezing abilities will have a save vs. breath and all frozen abilities will have a save vs. death.
- Glacial Aura now behaves more like an aura and hopefully less cheesy. Its effects have been reworked; see spell progression table for details.
- Removed frozen effect from Frost Wave.
- Increased Aurora Borealis HP bonus. See Spell progression table for details.
- Dire Frost's level 30 instant freezing death now allows a save vs. death, no bonus.
- Reworked damage curve of Hoarfrost. Increased max level damage to a total of 20d10. See spell progression table for details.
- Changed Lament of Winter's kill 60HP, no save, to instant freezing death, no save, with effect dependent on hit dice values of enemies within range of its effect. See spell progression table for details.
- Reduced Lament of Winter's casting time to 2 seconds.
- Lament of Winter's side effect now prevents the caster from getting healed for 1 turn.
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Version 4.02
- Improved Ice Arrow ability. It will now function similar to a quiver of plenty though the duration is lessen to 8 hours.
- Decreased Ice Blade duration to 8 hours.
- Correction on the mod version. Sorry, I forgot the extra zero. :S
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Version 4.01
- Fixed some typos and improved some descriptions.
- Improved buffet distance curve per level for Frost Wave.
- Aurora Borealis now increases in regeneration and hp bonus depending on the level of its caster.
- Decreased Direfrost chance to instant freezing death by 5%.
- Reworked Hoarfrost to deal more damage by level of caster and harm party members.
- Added Far Sense innate ability. Effects are the same as Farsight albeit shorter duration.
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Version 4.0
- Too many to put into detail.
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Version 3.0
- Not released.
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Version 2.0
- Not released.
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Version 1.0
- First release.