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TIWCG

The Interdependency card-game system. Current executable content includes POLITICS (base game); SCARED SACRED is Expansion Set 1.

This README presents the TIWCG system entrypoint. It does not supersede the base-canon repository-name ruling in canon/canon_v03_base.md.

The frozen generalized architecture and implementation sequence are recorded in PLAN.md.

Current implemented base TCG: real events as cards, the EDCM circuit as rules engine. Three layers: L1 SUBSTRATE (official record; not playable; compiles each jurisdiction's Machine deck) / L2 ENGINE (automated; the null clock guarantees total conversion absent human play) / L3 TABLE (players; the only source of repair in the universe).

  • canon/ base canon v0.3 + Scared Sacred expansion canon v0.2
  • base-game/ play rules v0.3, arcana v0.2, executable engine data, and sets/fifty-three-days/
  • expansions/scared-sacred/ Expansion Set 1 boundary; its distinctive expansion content remains separate from Fifty-Three Days
  • engine/ executable rules, Machine, inertial field, agendas/arcana, and balance harness
  • render/ playable browser table over the real engine
  • funding/ GoFundMe entry
  • .agents/skills/ vendored from skill-lib (if present)

VIRTUAL ONLY — no physical printing of any set, ever.

The Litany (never satirical): I'm sorry. I forgive you. You are not alone. I love you.

Status: executable base ruleset and automated balance harness are implemented and test-backed; generalized TIWCG architecture is planned in PLAN.md. Human playtest and store/mobile delivery remain pending on main. Some explicitly logged card effects remain unresolved and must not be represented as complete.

hmmm — fear and the holy are the same six letters; the base game and its first expansion now also have separate addresses.

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Satirically structured social meta game change

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