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Rules: Encumbrance
ThePix edited this page Jun 8, 2019
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1 revision
Life is too short to worry too much about encumbrance. Two systems are offered, a simple on and a very simple one.
A character can carry 3 points of encumbrance; some professions can raise this. Clothing (inc armour) does not count, nor does treasure or cash or lockpicks. See the two tables below for suggested encumbrance values.
A character can carry 2 points of encumbrance; some professions can raise this. Only weapons and shields are counted; just use the first table.
If you go over your encumbrance, your movement is halved; if you go over twice, you cannot move
| Weapon | Pts |
|---|---|
| 1H weapon (inc whips) | 1 |
| 2H weapon (inc polearms) | 2 |
| Dagger/knife | 0.2 |
| Quarterstaff | 1 |
| Small/medium shield | 1 |
| Large shield | 2 |
| Bows, firearms (inc ammo) | 1 |
| Heavy crossbow | 2 |
| Item | Pts |
|---|---|
| Basic cooking equipment | 1 |
| Comprehensive cooking equipment | 2 |
| Trail rations for 14 days | 1 |
| Good food for 5 days | 1 |
| 50' rope | 1 |
| Bottle of wine/oil/etc. | 0.3 |
| Potion | 0.1 |
| Torch | 0.2 |
| Lantern | 0.1 |
| Book | 0.3 |