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Crane project

How does this work (or at least, how should it work, maybe)

     /\Y
      |
      |_____>X
     /
   /
|/Z

Rotate

  • Changes X
  • Changes Z

Doom

(if he isn't directly on the X/Y axis)

  • Changes X
  • Changes Z

Up/Down

  • Changes Y

known bugs

  • Trigonometric operations are slightly different to matrix operations

Changes by All

  • create GUI, interfaces and classes
  • create Code for all these functions and classes

Changes by Tim Meusel

  • Replace labels with textboxes
  • save current position in matrix class as doubles
  • replace public attributes with private ones
  • create suitable properties
  • create UML
  • assign data to attributes in ICrane properly in the constructor
  • add Degree2Radiant method
  • fix calculation of current position
  • fix left/right rotation (it was twisted)
  • move matrices into matrix class
  • move startpoint into matrix class
  • complete rewrite of matrix class
  • complete rewrite of all matrix/vector operations
  • Allow user to enter new vector, navigate to it (based on logic from Holger, I added the conversion from the vector to polar coordinates)
  • simple validation for user input

Toni Eckardt was here!!!

  • GERMAN Hab auf kleine Tippfehler hingewiesen
  • moralische unterstützung
  • fragen gestellt

Changes by Marcel Reuter

  • add comments, for undefined code
  • add radiant and degres for calculating Matrics
  • change "drehwinkel" into rotationangle

Changes by Mario Bost

  • change translation for the first vector
  • change float into double for axes results

Changes by Holger Stertz

  • Position of crane can be saved
  • Crane can go way back to saved position (Inverse Kinematics)
  • Calculate the current vektor of the ball by using trigonometry

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  • C# 100.0%