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TheSuperHackers
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GeneralsGameCode
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perf(audio): Optimize fail condition order in AudioManager::addAudioEvent
- #1843
#1843
Merged
xezon
merged 8 commits into
TheSuperHackers:main
TheSuperHackers/GeneralsGameCode:main
from
bobtista:bobtista/optimize-add-audio-event
bobtista/GeneralsGameCode:bobtista/optimize-add-audio-event
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Dec 22, 2025
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perf(audio): Optimize fail condition order in AudioManager::addAudioEvent
#1843
xezon
merged 8 commits into
TheSuperHackers:main
TheSuperHackers/GeneralsGameCode:main
from
bobtista:bobtista/optimize-add-audio-event
bobtista/GeneralsGameCode:bobtista/optimize-add-audio-event
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Commits
Commits on Nov 30, 2025
perf(audio): optimize AudioManager::addAudioEvent by checking locality early and avoiding string allocations
bobtista
committed
5fcb79a
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perf(audio): guard addAudioEvent optimization with RETAIL_COMPATIBLE_CRC flag
bobtista
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a9c9060
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perf(audio): remove RETAIL_COMPATIBLE_CRC guard from addAudioEvent optimization
bobtista
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bd2323f
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Move the shouldPlayLocally() check to after the state-modifying operations
bobtista
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e7f1d96
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Moved the shouldPlayLocally() check to after the volume adjustments loop
bobtista
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5e34174
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more tinkering to avoid mismatch in replays
bobtista
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ced37bc
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fix(audio): remove static string causing initialization order crash in addAudioEvent
bobtista
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ea259ab
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perf(audio): optimize addAudioEvent with early shouldPlayLocally check now that init order is fixed
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b42cc31
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