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bugfix: Evacuate button positions are now consistent across all ground transport vehicles #160
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -66,16 +66,16 @@ CommandSet ChinaTroopCrawlerCommandSet | |
| 6 = Command_TransportExit | ||
| 7 = Command_TransportExit | ||
| 8 = Command_TransportExit | ||
| 9 = Command_EmptyCrawler | ||
| 9 = Command_Evacuate | ||
| 11 = Command_AttackMove | ||
| 14 = Command_Stop | ||
| End | ||
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| CommandSet ChinaListeningOutpostCommandSet | ||
| 1 = Command_TransportExit | ||
| 2 = Command_TransportExit | ||
| 9 = Command_Evacuate | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Command_EmptyCrawler |
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| 11 = Command_AttackMove | ||
| 12 = Command_EmptyCrawler | ||
| 13 = Command_Guard | ||
| 14 = Command_Stop | ||
| End | ||
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@@ -134,7 +134,7 @@ CommandSet ChinaTankOverlordBattleBunkerCommandSet | |
| 3 = Command_TransportExit | ||
| 4 = Command_TransportExit | ||
| 5 = Command_TransportExit | ||
| 6 = Command_Evacuate | ||
| 9 = Command_Evacuate | ||
| 11 = Command_AttackMove | ||
| 13 = Command_Guard | ||
| 14 = Command_Stop | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -316,7 +316,7 @@ CommandSet Infa_ChinaTroopCrawlerCommandSet | |
| 6 = Command_TransportExit | ||
| 7 = Command_TransportExit | ||
| 8 = Command_TransportExit | ||
| 9 = Command_EmptyCrawler | ||
| 9 = Command_Evacuate | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Command_EmptyCrawler |
||
| 11 = Command_AttackMove | ||
| 14 = Command_Stop | ||
| End | ||
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@@ -330,10 +330,8 @@ CommandSet Infa_ChinaListeningOutpostCommandSet | |
| 6 = Command_TransportExit | ||
| 7 = Command_TransportExit | ||
| 8 = Command_TransportExit | ||
| ; 9 = Command_TransportExit | ||
| ; 10 = Command_TransportExit | ||
| 9 = Command_Evacuate | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Command_EmptyCrawler |
||
| 11 = Command_AttackMove | ||
| 12 = Command_EmptyCrawler | ||
| 13 = Command_Guard | ||
| 14 = Command_Stop | ||
| End | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -320,8 +320,8 @@ End | |
| CommandSet Nuke_ChinaListeningOutpostCommandSet | ||
| 1 = Command_TransportExit | ||
| 2 = Command_TransportExit | ||
| 9 = Command_Evacuate | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Command_EmptyCrawler
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What is the rationale for not streamlining the command/icon? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It is a separate change, and vehicles should use Command_EmptyCrawler (it shows a vehicle), structures use Command_Evacuate (it shows a building).
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why should it be a separate change when the intended outcome is that all ground transport vehicles can use the evacuate command within the same selection? The different icon is not important; the action is the same and it should be consistent. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Ok it is fair point. We can have it one change then.
I vote for the crawler image for vehicles. It fits better. Maybe we need a vote then.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That still does not explain how it is helpful for the user. If the action is the same, the icon should be the same unless there is a strong enough justification for otherwise. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Just preference. I like the crawler image. It is closer to what happens: evacuating the vehicle. It is not evacuating a building.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Personal preference should not supersede the correct logical approach. The evacuate icon represents evacuation, which is what the action does. The object being evacuated from in the icon is irrelevant. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Who defined that? EA added 3 different evac button and it mismatches your logical approach. I understand your perspective and it is reasonable, but it is also perfectly reasonable to have a different opinion than yours.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Did EA make a perfect game with no mistakes? They clearly had an |
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| 11 = Command_AttackMove | ||
| 12 = Command_EmptyCrawler | ||
| 13 = Command_Guard | ||
| 14 = Command_Stop | ||
| End | ||
There was a problem hiding this comment.
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Command_EmptyCrawler