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bugfix: Improve collision accuracy of all GLA Scud Launcher variants - #170

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Stubbjax:fix-scud-launcher-geometry
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bugfix: Improve collision accuracy of all GLA Scud Launcher variants#170
Stubbjax wants to merge 1 commit into
TheSuperHackers:mainfrom
Stubbjax:fix-scud-launcher-geometry

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@Stubbjax

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This change improves the collision accuracy of all GLA Scud Launcher variants.

Comparison

SCUD_LAUNCHERS.mp4

@Stubbjax Stubbjax self-assigned this Aug 16, 2026
@Stubbjax Stubbjax added Bug Something isn't working Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Aug 16, 2026
@xezon xezon added the Buff Makes a thing more powerful label Aug 17, 2026
xezon
xezon previously approved these changes Aug 17, 2026

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Are there more cases like this?

@xezon

xezon commented Aug 17, 2026

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Technically it is a buff. Does this need a vote before merge?

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Are there more cases like this?

Yes, plenty. I'll put the more impactful ones such as the USA Dozer in dedicated changes, but general inaccuracies and inconsistencies across faction buildings can possibly be combined. Same for civilian buildings.

Technically it is a buff. Does this need a vote before merge?

The reason I didn't label it a buff is that it's counterbalanced by the reduced freedom of movement. Given how rare direct infantry interactions are with Scud Launchers, it could even be considered a nerf overall.

@xezon

xezon commented Aug 18, 2026

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The reason I didn't label it a buff is that it's counterbalanced by the reduced freedom of movement.

Can you elaborate what this means? Do enemy units shoot at it sooner now?

@Stubbjax

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Can you elaborate what this means? Do enemy units shoot at it sooner now?

The player's units may face more congestion when pathing around the Scud Launchers as they will occupy more space.

@xezon

xezon commented Aug 18, 2026

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Oh okay that sucks. This needs an illustration of the amount of congestion, for example when loading a Tunnel Network. Needs a Committee vote.

@xezon
xezon dismissed their stale review August 18, 2026 05:53

Needs a Committee vote first

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Oh okay that sucks. This needs an illustration of the amount of congestion, for example when loading a Tunnel Network. Needs a Committee vote.

For example, the Rocket Buggy will now have to travel a bit further around the Scud Launcher instead of partially through it like before.

image

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Why does this need a committee vote?

@xezon

xezon commented Aug 18, 2026

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Why does this need a committee vote?

Less congestion sounds better for ones own units. If loading a Tunnel with 5 Scud Launchers takes longer after this change, then this is a tangible disadvantage and it can make a difference in the outcome of a match if every now and then a few more units are killed before they manage to enter the tunnel.

gamezerve added a commit to gamezerve/Reborn-Omega that referenced this pull request Aug 24, 2026
Increase GeometryMajorRadius from 14 to 26 for the standard, campaign, Demolition, Stealth and Toxin Scud Launcher variants. This makes their collision geometry better match the vehicle model and provides more accurate collision detection.

Source: TheSuperHackers/GeneralsGamePatch2#170
@xezon

xezon commented Aug 26, 2026

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Would it be possible to get intel on how advantageous the smaller collision box is for tunnel traffic jams?

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Buff Makes a thing more powerful Bug Something isn't working Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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