bugfix: Remove extra zero from in-game message delay - #175
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This change corrects
MessageDelayMSfrom 75000 to 7500 in both Generals and Zero Hour.The engine currently converts this value incorrectly, so the bad data is mostly hidden. TheSuperHackers/GeneralsGameCode#3133 fixes that conversion; with 75000 left in place, messages remain at full alpha for 75 seconds. At 7500 they hold for 7.5 seconds before the existing fade.
This must merge before or together with TheSuperHackers/GeneralsGameCode#3133. Related engine issue: TheSuperHackers/GeneralsGameCode#3131.