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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -185,13 +185,13 @@ Every Unreal 5.8.3 system that sets the look or the frame cost, split into 380 s
measured in lines of the Unreal source. Each one maps to the ThreeNative PRD that ports it.

**20% done · 24% in progress · 33% not started · 16% deferred · 5% with no PRD** (share of 676K Unreal lines; the tool-heavy Niagara, Landscape, World Partition, RHI and RenderCore modules are left out)
· 83 open PRDs on this branch · 72 subsystems with no PRD
· 84 open PRDs on this branch · 72 subsystems with no PRD

[![Unreal port progress map](docs/PRDs/Unreal/research/unreal-port-status.svg)](docs/PRDs/Unreal/research/unreal-visuals-and-performance-feature-map.html)

**Pace:** 107 PRD boxes ticked a week over the last 2 weeks. The port order runs waves 1-4 first,
so at that pace the default look is done about **Nov 21, 2026**, and everything filed today about
**Dec 14, 2026**. Scope grows as PRDs are filed, so read the dates as the earliest finish.
**Dec 15, 2026**. Scope grows as PRDs are filed, so read the dates as the earliest finish.

[![Unreal port burn-up](docs/PRDs/Unreal/research/unreal-port-progress.svg)](docs/PRDs/Unreal/research/unreal-visuals-and-performance-feature-map.html)

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4 changes: 2 additions & 2 deletions docs/PRDs/Unreal/research/port-history.json
Original file line number Diff line number Diff line change
Expand Up @@ -130,9 +130,9 @@
{
"date": "2026-10-30",
"done": 392,
"total": 1094,
"total": 1102,
"lookDone": 138,
"lookTotal": 489,
"open": 83
"open": 84
}
]
28 changes: 14 additions & 14 deletions docs/PRDs/Unreal/research/unreal-port-progress.svg
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