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Every template runs on the native engine; TSL compute; CI cache, release, runner and GI calibration progress - #605

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Nov 4, 2026
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jonit-dev merged 112 commits into
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goal/prd-p0-p1-1102

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@jonit-dev jonit-dev commented Nov 3, 2026 •

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What is this PR about?

Every starter kit now runs on the owned native engine. The native engine runs TSL compute. The work also lands progress on four more P0/P1 PRDs: CI caches, one-command release, runner wait time and the GI calibration scenes.

Why does it matter?

PRD-617 and PRD-620 blocked the v1 release: no template pins engine: "threejs" any more. The other four cut CI wait and make the Unreal calibration numbers trustworthy.

Done

  • ✅ PRD-617 (done/) — LEGACY_PINNED_TEMPLATES is []. Fresh Opus judges: 10 of 10 templates NEUTRAL or IMPROVEMENT against legacy (platformer waterfall fixed by a translucent target the occlusion skips; runner IMPROVEMENT, its sun's shadow box now follows the runner). Every remaining web perf miss also misses on engine: "threejs" (paired runs).
  • ✅ PRD-620 (done/) — starter and snow pass on native desktop (V8) and web (Wasm); judge NEUTRAL on both.
  • ✅ Engine fixes with red-green CTests: translucent target pass (0.006–0.019 ms GPU), skinned-mesh shadow cull that reads no bone when the bind pose fits, V8 nested Loop.
  • ✅ PRD-646 — the harness sun drops its extra pi and takes Unreal's level exposure 2.4: sunlit-room L1 19 → 36 of 40 rows, judge IMPROVEMENT. The remaining gap is named: the diffuse's specular-energy loss (Unreal integrated E, three pointwise Fresnel).
  • ✅ PRD-628 — V8 payload key, artifact reuse, cancel-save, ccache base dir, cache budget mechanism.
  • ✅ PRD-629 — 0.3.10 measured: one release:ship, no hand edits; the npm upload failed in CI on the token (evidence in the PRD).

Still open (not blocking this merge)

  • PRD-628 / PRD-480: proof boxes need run ids from this PR's full board.
  • PRD-629 AC-7: the CI NPM_TOKEN needs publish rights; the next release proves it.
  • PRD-646 AC-2: needs the specular-energy port, an owner look decision (separate PRD).

Visual evidence

Judge sheets: captures/617-final, 617-final-r3, 617-runner2, 620-final, 646/r6 (local); verdicts recorded in each PRD box.

@jonit-dev jonit-dev added the prd:25% PRD phase 1 verified label Nov 3, 2026
jonit-dev and others added 28 commits November 2, 2026 21:58
The AC needs the sum of per-job queue wait over a full board; the shipped KPI
reported only p90. fullBoardQueueSumMedianMin is the median of the window's
finished full boards, from the same per-job started_at - created_at the
merge-latency audit already uses, and every recorded iteration keeps it in
extra. Covered by ci-board-kpis.spec.ts (red without the field).
…ner wait

The 60-minute AC-2 target is not met and is out of reach at today's capacity:
the board's own jobs cannot wait less than 100-129 min on 26 slots. Cause, floor
table and four options recorded; both AC-2 and the phase box stay open.
…und the caches (PRD-628)

Phase 1. The payload key hashed all of `download-deps.mjs`, so an unrelated
dependency edit produced a key no asset was published for. `scripts/v8-recipe-hash.mjs`
hashes the `v8-android` DEPS entry alone (a brace scanner that skips comments and
strings) plus the builder, the 16 KB check and `gradle.properties`; the action runs
it in place of `hashFiles(…)`. Six-case spec, red first, plus a mutation check.

A payload a pull request built was reachable only by that pull request, because an
Actions cache is scoped to the ref that saved it. The action now also publishes it as
a workflow artifact named `v8-android-<recipe>`, which has no ref scope, and reads it
back before falling through to the cache and the source build. Only a run that built
and verified the payload publishes, so it is one upload per recipe (25 MB).

The resumable Ninja state saves on a cancelled pull request too, since that progress
is the only thing the next push can resume from. `scripts/ci-cache-prune.mjs` bounds
it to one entry per (os, arch, recipe) and fits the repository total under a stated
9 GiB budget, never dropping a hot key; `prune-cache` in ci-janitor.yml applies it
after every CI run. On the live list (2026-11-03, 56 entries, 10.00 GiB) it plans two
deletions and 8.51 GiB, touching no develop-scoped key.

Phase 2. `CCACHE_BASEDIR` in all five ccache jobs, so objects built in one checkout
hash the same in another. Run 41441113316 measured `Hits: 256 / 459 (55.77%)` when
the previous develop run's entry was still there; 41575174097 restored nothing and
measured 0.46%, which is the eviction the janitor now prevents. The cache table from
that full board is in the PRD.

Phase 3. `scripts/ci-runners.sh prune` drops dangling images, build cache older than
72 h and stopped CI containers; `up` prunes then refuses below a 20 GB floor; the
balancer withdraws its slots while the host is under it and re-advertises when the
space returns; the systemd unit prunes in ExecStartPre. Spec runs the script against
stubbed docker/gh/df. Real host: 349 GB free, `prune: 04:46:04Z (0 min ago)`.
…cer alive (PRD-628)

The artifact bridge could be poisoned: any run, a fork's pull request run
included, can upload `v8-android-<hash>`, `--verify` only proves the payload
matches its own receipt, and a trusted run that restored one republished it
as the release asset. The read is now pull-request-only, filtered by
`v8-artifact-pick.mjs` to this repository's own head on main, develop or the
run's own head branch, a payload that fails `--verify` cold-builds, and
`publish-android-v8` needs the action's new `built` output.

Also: a failing hash script failed the step silently, so the asset name
could be empty; the balancer died when its prune called `fail`; a `df` it
could not read counted as 0 GB free and paused the pool; the docker root was
read once for a loop that runs for hours; the cache janitor could delete
another ref's bounded state and two janitors could race.
Review round 2 on the payload bridge.

The release asset lost its seed. Gating the release write on `built` meant a
develop or main push that hit the develop-scoped `android-v8-payload-*` cache
never republished a missing asset: the payload was already there, so nothing
built, and the run published nothing. The action now exports `trusted` — true
when this run compiled the payload, or restored it from the Actions cache on a
non-pull_request event — and `publish-android-v8` requires it. A pull request's
cache is written by pull request code and an artifact is any run's bytes, so
neither is trusted; a run that downloaded the release asset has nothing to
publish and skips as before. `ci-native-qualification.mjs` pins the new gate,
and the trust spec evaluates the shipped expression and the job gate over the
five cases instead of restating them in prose.

The janitor made its own hot keys immortal. Every entry of `cargo-v1-`,
`wgpu-cache-` and `pipeline-cache-host-deps-` carried a new key per source
change and none could be evicted, so stale GBs sat under a budget that only
fitted cold keys. Protection is now the newest entry per (prefix, ref): an older
copy is one another key replaced, and it is the first thing the budget drops.

`v8-artifact-pick.mjs` compared `head_repository_id !== repository_id`, which
passed when the API answered without either field — undefined equals undefined,
so an artifact of unknown origin read as this repository's own. Both ids must be
integers now, else TN_V8_ARTIFACT_MALFORMED.
Red first on all three: the missing output, the stale hot copy and the ambiguous
repository id each failed their spec before the fix. 38 tests in
`packages/runtime-native/tests/native-platform-workflow.test.mjs` (package config),
ci-structure + ci-needs, typecheck and lint are green; lint reports no errors.
Unreal converts lumens to candela over the solid angle the light fills
(LocalLightComponent.cpp:180-214): 4 pi for a point light, and
2 pi (1 - cos outerCone) for a spot, clamped at 88.9 degrees. The harness
divided every light by 4 pi, so a spot in lumens read up to 33 times too
dim; it now converts over the cone and fails the load when a spot in lumens
carries none.
…ame scene

The Unreal ID layer of shadow:wildwood, captured from the rebuilt 5.8.3 level,
is committed as shadow/wildwood/id, the offline path the sameness gate reads.
Against the ThreeNative frames of the same scene data the gate passes: 16
objects in 4 poses, 0 px beyond 1 px on every object, farthest edge 1 px, no
pixel without an ID colour. The procedural shadow:foliage scene it replaces is
retired: its registry entry, its folder and the leaf-mask spec are deleted.
…rules

Phase 1b is DONE: every registered scene passes the sameness gate, and the
procedural foliage scene is retired with its data. AC-2 keeps its box open: the
point-light conversion is now Unreal's, and the two light scales (6.2% lamp,
25% sun) have no source rule the harness can adopt, because Unreal's own L1 EXR
implies a fixed exposure of 2.03 to 2.12 that neither source path produces.
Decision records why SUN_ILLUMINANCE and SKY_TO_SUN were not tuned and names the
next experiment (the sun's air transmittance off L1). A third Decision places
the cornell regression below the overlay: every appearance file the scene loads
is byte-identical to the epic head's, so the 6.2% is in packages/.
Two lanes that pack into ~/.cache/threenative/unreal-look at once fail with
TN_VISUAL_PACKAGES_MISSING; the unreal-calibration skill now says to give each
lane its own TN_UNREAL_LOOK_WORK.
… bisect is measured

The comment under `candela` said 3625 cd for 600 lm down a 10 degree cone. The solid angle
`2 pi (1 - cos 10 deg)` gives 6285.638, so the comment now says 6286 and the spec pins both the
rounded value and the exact one.

The PRD records the round-3 bisect instead of the question: `three@0.185.1` in the generated
project draws byte-identical cornell L1 frames, so the 0.187 upgrade is out; the 10-of-12 record
is at `be61f9bc6`, an epic branch head, so the window is the epic squash merge
`be61f9bc6..89ed124` and not `89ed1247f..HEAD`; the Unreal reference did not move; EON is not
the uniform 6%; and the engine-vs-JS arm is refused by `TN_UNREAL_LOOK_WRONG_ENGINE`.

The sun's air transmittance lead is closed with the source: Unreal applies it only while the sky
atmosphere renders, and L1 sets `r.SkyAtmosphere 0`, so neither engine attenuates the sun at
that layer. The absolute scene-linear ratios stay unverified: the round-2 instrument was never
committed and a round-3 one disagrees with it by pi.
Delete snow's engine: "threejs" pin and its AGENTS.md sentence, drop it from the
legacy pin ratchet, and give the kit contract the engine-cost bounds it now owes:
one Wasm-engine run at 640x360 measured the steady-window counters, and the bound
is twice the measured worst because the capture came from a private display.

The starter's lifecycle replay on the desktop player (KeyR teardown and rebuild)
and on the Wasm engine (React restart) passes, so no engine change was needed.
Tick the BufferAttribute disposal box with the consumer replay on both backends,
and record what the template playtests actually did: 20/22 starter and 5/6 snow on
the Wasm engine, 2/4 starter and 2/2 snow on the desktop player, plus three misses
attributed to a stale render-chain row, virtual-display frame pacing and the
desktop UI focus route. No threshold was loosened and AC-4 stays open for the judge.
…kit is pinned

The engine-cost row test named runner as the pinned kit, so unpinning runner
in another lane would have turned it red. It now reads the shipped
declarations: every kit that declares the row writes a file, every kit that
opts out writes none. A fixture kit with injected entries tests the no-row
path even when no shipped kit is pinned.
The starter's look and render-chain rows expected [ambientOcclusion, traa,
motionBlur, bloom, vignette], stale on both engines since the owner's
2026-10-28 decision in packages/core/src/look/quality.ts: the high tier draws
4x MSAA with no temporal resolve and no camera motion blur. Measured per tier
on this tree, the rows now assert high [ambientOcclusion, ssgi, ssr, bloom,
vignette, antialias], medium [ambientOcclusion, ssr, bloom, vignette,
antialias] and low [ssr, bloom, vignette, antialias], with grade and grain
dropped at intensity 0.

Reruns: starter look on web 23/23 assertions, exit 0; starter render-chain on
desktop 7/7 assertions, exit 0. The two specs that pin those rows move with
them.

PRD-620 also records round 2: the snow pose difference is the two engines
starting the game scene at different ticks, not a camera or projection
difference, and the contact-occlusion drop on the three.js arm is a correct,
reported refusal.
…ed diagnosis arm

TN_UNREAL_LOOK_ENGINE=threejs lets one run draw on upstream three and names every cell
threejs (diagnosis) in the report and gi-capture.json. The compare refuses the row verdict,
--write-stats, a lock write and a lock check for those frames (TN_UNREAL_LOOK_DIAGNOSIS_ONLY);
the default still fails closed on a frame drawn on the wrong engine (PRD-646).
…l's own PNG and EXR

pnpm unreal-look:ratio inverts the harness's own filmicToneMap back from a display level to
the light the pixel was drawn from, and reads Unreal's reference-stats.json ev50 into the same
units, so a light gap is a ratio instead of a few levels in the filmic shoulder. --selfcheck
proves the convention on Unreal's frames: cornell L1 reads worst 0.74% and sunlit-room L1 4.7%
between an Unreal PNG inverted and the same cell's EXR (PRD-646).
…and records the engine-split arm

The ratio tool proves its convention on Unreal's own frames (0.74% cornell, 4.72%
sunlit-room), reads cornell 0.953 and sunlit-room 1.232 on the owned engine against 0.955
and 1.233 on the TN_UNREAL_LOOK_ENGINE=threejs diagnosis arm, and restates 0.938, 1.249
and 2.03 to 1.6%, 1.4% and 0%.
…mp scale

The threejs arm, the epic overlay, the epic loader and the core at the oldest and the
newest pre-0.187 commit all draw today's frames, so the 10-of-12 record is not reproducible
from the tree (the epic core cannot run under three 0.187: no getShadowMaterial in
threenative:web-engine). A 1.0486 lamp scale moves cornell from 2 to 5 of 12 rows with every
row within 2 levels, so the gap is one scale; no constant is tuned and the boxes stay open.
…ine pin (PRD-617)

Each template binds clean on the native bundler and boots on the V8 player, so
the pin and its stale deltaTime/vertexIndex comment go. LEGACY_PINNED_TEMPLATES
keeps snow alone; the ratchet test passes 114/114.
…rial normalNode (PRD-617)

three's MRT slot names normalView, so an authored normalNode changes lighting
only. Refusing the frame cost sailing every water scenario with
TN_POST_NORMAL_UNSUPPORTED. native_engine_renderer_aux_targets_normal_node
aborts on the old path and passes with the target preserved.
…-617)

three 0.187 src/nodes/accessors/Normal.js:95-119 makes the fragment-stage
`normalView` the value of `builder.context.setupNormal()`, and
src/materials/nodes/NodeMaterial.js:952 returns `vec3(this.normalNode)`
when the material authors one. The MRT normal target therefore holds the
authored normal, not the geometry normal as a2750b7db claimed.

`StandardPrograms::normal` is now the lit fragment's own normal, and
`Renderer::normalTarget` writes it for a draw whose material authors a
normalNode, through that draw's own lit fragment instead of the shared
geometry-normal pass.

`native_engine_renderer_aux_targets_normal_node` asserts the read-back
equals the authored tilt on both masks. RED on a2750b7db: got 0 0 1 14.5,
want 0 0.447214 0.894427 14.5. GREEN after, with aux_targets_one_pass,
aux_targets_alpha_tested, denoise_face_normal and the lit references.
Sailing's web playtests pass 8/8 on the rebuilt Wasm engine.

Co-Authored-By: Claude <noreply@anthropic.com>
…617)

Two crons fire, so the daily run of every Sunday shows the rotation as
`skipped` and the earlier run of the same day fails it in 20 s:
`pnpm test:templates` imports `@threenative/assets` through
`create-threenative/src/config.ts`, and nothing built `packages/*/dist`.

The job now runs the workspace-dist action (bundle-only, no cache save),
the native-engine-wasm action for the web engine the local pack asserts,
accepts a software adapter as golden-path does, and allows 120 minutes for
eight template legs.

A new spec parses the schedule crons and the job's `if:` (the condition
names the weekly cron and no other), and requires both builds to precede
`pnpm test:templates`.

Co-Authored-By: Claude <noreply@anthropic.com>
…he engine designs

Found while refreshing the native coverage record, which aborts on any failing
engine test:

- The C++ harness did not know the host draws `translucent` (renderer.cpp:4749
  registers it as a target when the post graph reads it), so the starter and
  four kits failed with TN_POST_INPUT_MISSING: translucent.
- The TS driver counted the contact occlusion's admission refusal
  (TN_AO_INDIRECT_UNSUPPORTED) as a lowering failure. PRD-635/617 make that a
  designed drop on both engines, and the judged racing receipt is that drop, so
  the sweep now names it and keeps going; any other drop still fails.

Engine layer: the native test harness was stale against the engine, not the
kits' look.
…er sources

Measured on this tree with `pnpm --filter @threenative/runtime-native
native:coverage`: 48 native contract targets, TOTAL 82.11% -> 82.14% (66579
-> 66696 instrumented, 54669 -> 54784 covered), every subsystem above its
floor (engine 84.43% against 82.22%, webgpu 76.79% against 71.89%). No floor
moved. PRD-628 Phase 3's spec line counts 7 disk cases and names the routing
fixture's `df` stub.
…amples both phases

`sails-fill-with-wind` failed on hosted SwiftShader with `sailSamples` 2 and
`sailMotion` 0: a step's ticks advance undrawn, so a component that samples a
GPU readback gets as many samples as the adapter happens to render, and both
landed inside one sail phase. On the CI-shaped five-scenario run the scenario
took 27.0 s and failed.

New scenario field `drawEvery` (positive safe integer, ticks) draws one frame
every N ticks of each tick-advancing step, counted per step across the
runner's 10-tick path cadence. It routes through the drawn-tick path
`engineCost` already used (`advanceFixedStep` with `render: true` is now the
same mechanism at every tick), so there is one way to draw and no second.

It fails closed rather than being ignored: a wrong type, zero, a negative or a
non-integer throws `invalidScenario`; a bridge advertising no
`runtime.fixedStep` fails the handshake; `--live-clock` (and a scenario
`clock: "wall-clock"`) fails `TN_PLAYTEST_UNSUPPORTED_ON_TARGET`; and the
device and desktop lanes name it unsupported, because they own no per-step
draw window. Documentation: `packages/playtest/docs/reference.md`.

`sails.playtest.json` sets `drawEvery: 60` (30 drawn frames per 1,800-tick
hold) with every assertion and bound unchanged, so the template tree moves and
`scaffold.spec.ts` records the new sailing hash.

SwiftShader, five scenarios, CI's own command: `sails` 27.0 s fail before,
73.1 s and 70.9 s pass after, `sailSamples` 36/37 and `sailMotion` 1.34/1.38,
samples in both phases. RTX 2080 still passes (261 samples, `sailMotion` 1.41).
…uard

The cadence only counts ticks that a counted fixed-step bridge advances, so a
wall-clock run cannot honour it. The run fails with
`TN_PLAYTEST_UNSUPPORTED_ON_TARGET` naming `drawEvery`; without the guard the
same scenario ran on and the test failed with the diagnostic list carrying no
such code (expected [Array(1)] to include it). With the cadence itself
disabled the 120-tick/`drawEvery: 60` case fails as
`expected [] to have a length of 2 but got +0` drawn ticks.
… fits its 2-minute budget again

Its full hosted checkout of the 488 MB HEAD tree outran the job's 2-minute timeout: cancelled in
develop runs 41683823791, 41686494964 and 41703997856 and in #605 run 41688813459 (both attempts);
it passed in 36 s at 14:38Z. docs/ is 330 MB of the tree and no step reads it. Proved on a sparse
clone (164 MB): pnpm install --frozen-lockfile exit 0, the collector control exit 2 as the job
expects, production-evidence and ci-summary exit 0. Workflow specs: 952 of 953, the one red is the
starter build that needs a Wasm build this checkout lacks.
@jonit-dev
jonit-dev marked this pull request as ready for review November 3, 2026 21:15
@jonit-dev
jonit-dev added this pull request to the merge queue Nov 3, 2026
…utgrew 20

Develop runs 41683823791 and 41703997856 and #605 run 41688813459 (both attempts) were cancelled
at 20 minutes still in actions/checkout; run 41686494964 passed in 16. The scan keeps its full
history, as the job's earlier headroom decision says. Workflow specs: 32 files, 909 passed.
@github-merge-queue
github-merge-queue Bot removed this pull request from the merge queue due to a conflict with the base branch Nov 3, 2026
@jonit-dev
jonit-dev enabled auto-merge November 3, 2026 22:07
No box is ticked: every open criterion still needs a run this branch cannot produce. Each box
now carries its measured numbers and the one run that would close it.

PRD-628
- line 31 (payload reuse): run 41688813459 built `v8-android-6d7f399f…` in 1 h 45 min
  (18:18:44Z -> 20:03:42Z, artifact 13268070999, 27,451,905 bytes) after `No published …tgz`,
  `v8.artifact skipped` and `Cache not found`. Run 41718807432 restored it in 1.4 s and skipped
  the build. Both are `workflow_dispatch` on the same ref, so the pull-request scope stays
  unproven; the artifact read is verified read-only (v8-artifact-pick.mjs -> 41688813459).
- line 32 (cancel keeps progress): run 41670763005 cancelled at `[1781/3519]`, saved
  `android-v8-source-…-41670763005-1`; run 41688813459 restored it and planned 1724 edges, not
  3519. A dispatch run, so the `pull_request` arm stays unproven.
- line 36 (ccache >= 80%): `test-native` 229/1076 = 21.28% (nothing restored), against 256/256,
  280/280 and 312/312 = 100% in native-engine and starter-linux on the same board.
- line 37 (cache table): second full warm table from 41688813459 attempt 1, 70 job logs and 181
  cache lines; pnpm store, Playwright, Cargo, emsdk and third-party hit, Gradle misses.
- line 55 (budget): 70 entries / 8.63 GiB at 21:19:40Z -> 86 entries / 9.28 GiB at 22:07:51Z,
  zero evictions; no full board completed in the window.

PRD-480 AC-2 and its phase box: per-job wait p90 26.3 min (41718838521, merge group #606),
7.8 min (41718807432, dispatch #605) and 11.4 min (41569108715); median 11.4 min against 10,
not met. 11 jobs per board on `tn-` runners.
@jonit-dev
jonit-dev added this pull request to the merge queue Nov 3, 2026
@github-merge-queue
github-merge-queue Bot removed this pull request from the merge queue due to a conflict with the base branch Nov 3, 2026
@jonit-dev
jonit-dev added this pull request to the merge queue Nov 3, 2026
@github-merge-queue
github-merge-queue Bot removed this pull request from the merge queue due to no response for status checks Nov 4, 2026
…ilt (PRD-628)

The queue dropped #605 at its 120-minute check timeout (checks_timed_out,
merge-group run 41734911462) with every finished job green: #605 keys V8 by
its recipe hash, no release asset carries that hash until develop publishes
one, and a merge group cannot restore the pull request's cache, so V8 built
cold for over two hours.

The artifact step now runs in a merge group too and trusts the pull
request's own head branch (same repository only, looked up from the queue
branch name) and the queue branch. The picker, the fork check and --verify
still apply, and a merge group still never publishes the release asset.

Red-green: ci-v8-artifact-trust.spec.ts 3 failed / 11 passed on the old
action, 14 passed on the new one. Every workflow spec: 962 of 963 pass; the
one failure is the starter build that needs a Wasm build in this checkout.
@jonit-dev
jonit-dev enabled auto-merge November 4, 2026 01:26
develop's copy of each of the seven conflicted files is byte-identical to the
#606 queue commit 6103e42 that 605-sync round 1 resolved in 04f56b60c, #605
has not touched them since, and neither side changed packages/runtime-native or
the templates since then, so those seven files are taken from 04f56b60c as is.
Round 1 built render_database_test (123/123) and regenerated the coverage
report (82.15%, every floor met) on that same content.

Checks on this merge: unreal:status up to date, check:docs 3670 links,
scaffold.spec 78/78, check-native-coverage + pre-commit-hook specs 8/8,
pnpm typecheck exit 0.
@jonit-dev
jonit-dev added this pull request to the merge queue Nov 4, 2026
@github-actions

github-actions Bot commented Nov 4, 2026

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The merge queue stopped on template-nonvisual (sailing) (failure).

Fix, push, re-enqueue.

@github-merge-queue
github-merge-queue Bot removed this pull request from the merge queue due to failed status checks Nov 4, 2026
@jonit-dev
jonit-dev added this pull request to the merge queue Nov 4, 2026
Merged via the queue into develop with commit 2f0e94f Nov 4, 2026
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