Skip to content

Port map file loading to rust #167

Description

@TitanNano

Map files are currently being parsed by godot-msgpack in GDScript.

This should be ported to Rust as a CityFile resource. The files continue to use a compressed message pack disk format.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions