In the rendering methods (CGAL, CGAL2D, NearestNeighbour), the grid of the rendered image is calculated from the cloud of data points. This implies that the resolution changes with every rendering (e.g. for different angles).
In some cases, you want to use a predefined grid, and this should be checked for in the rendering methods.
Perhaps we can overload the rendermethods (e.g. nearestneighbourinterpolation) to also accept a grid as parameter.
In the rendering methods (CGAL, CGAL2D, NearestNeighbour), the grid of the rendered image is calculated from the cloud of data points. This implies that the resolution changes with every rendering (e.g. for different angles).
In some cases, you want to use a predefined grid, and this should be checked for in the rendering methods.
Perhaps we can overload the rendermethods (e.g. nearestneighbourinterpolation) to also accept a grid as parameter.