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Nightclub warehouse: goods per technician, full-in times, value and best technician setup - #36
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Adds the Nightclub (Equipment, warehouse floors, five technicians), the Hangar and the Special Cargo Warehouse to the catalog, sourced goods data from gta.wiki, production on play time saved in crates (state version 6), and a card section with a row per goods type, total value, the next one to fill highlighted and crate resync. Capacity for 2 to 4 floors is a marked estimate (decision 015). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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- Suggest the technician setup with the most value per hour for the goods the user owns, with the gain and a Move button; a full type says "sell it, or move technician N". - Two-line goods rows with one "Full in" column; technicians left out of the summary. - Hangar and Special Cargo Warehouse get no Businesses card (`card: false`). - Capacity per floor confirmed in game for 2 to 4 floors (#35): no longer an estimate. - Settings: upgrade labels and selects in two even columns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What this does
Tracks the nightclub warehouse. The Nightclub joins the property catalog with Equipment, warehouse floors (1 to 5) and five technician assignments. The Hangar and Special Cargo Warehouse are added as owned/not owned only: they unlock Cargo and Shipments and get no card on the Businesses tab. Each assigned goods type fills on play time up to its capacity.
cratesunit forEditableValue. Settings show upgrade labels and selects in two even columns.Follow-up: #38 (mark a business as shut down, which also locks its nightclub goods).
Closes #7
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npm run verifypasses🤖 Generated with Claude Code