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Money Fronts: Car Wash safe card with heat per front; shared editable bar - #50
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One card for the shared safe in Hands On Car Wash: paid every in-game day by the three fronts ($750, $1,500 after 15 laundering missions) and by every other business owned, up to $100,000. Heat bar per front with laundering, Faber and legal-job buttons; a front at 100% stops its pay, the Car Wash at 100% stops the safe. Heat rise is marked as an estimate. Data version 9 saves heat with the safe. Decision 018. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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…countdown EditableBar joins EditableValue and a draggable Meter in one component, so every editable percentage bar (stock, supplies, popularity, heat) shows the value under the pointer while dragging. Heat bars turn red at 100%. The card shows "Full in" or "Car Wash max heat in", whichever comes first. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Closes #11
What it does
A Money Fronts card on the Safes tab, shown while Hands On Car Wash is owned. The game pays all three fronts into one safe in the Car Wash, so this is one card, not one per front, and not a separate tab (decision 018).
ui/EditableBar: one component for every editable percentage bar (stock, supplies, popularity, heat). While dragging, the shown value follows the pointer; before, the popularity and heat values only updated on release.heatkind that turns red at its maximum (also in#/kit).Sources
Open question
Heat is marked "(est.)". It comes from player notes, and it is LSOS's reading that every front below 100% rises each day by the same amount. One guide (gtaboom) instead says +8% only while money sits uncollected. Correct the heat bar in game if it drifts.
Follow-up
Try by hand
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