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Remove the Heists tab: no heist cooldown worth tracking - #57

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ToothyDev merged 1 commit into
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claude/12-heist-cooldowns
Oct 15, 2026
Merged

ToothyDev merged 1 commit into
mainfrom
claude/12-heist-cooldowns

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@ToothyDev

@ToothyDev ToothyDev commented Oct 15, 2026 •

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What this does

Research on #12 found one sourced heist cooldown worth a timer: Cayo Perico, 144 minutes solo or 48 with a crew. The research is in this comment. One cooldown is not worth a tab, so this PR removes the Heists tab and records why in decision 021. The README, package.json description and link-preview text no longer promise heist tracking. An old #/heists link now opens the Overview tab.

Refs #12 (closed as not planned)

How to check it

  • The tab bar shows Overview, Businesses, Safes, Weekly and Settings, with no Heists tab.
  • Opening #/heists shows the Overview tab.

Checklist

  • npm run verify passes
  • Game data added or changed here has a source (see docs/decisions/004-game-data.md): none added
  • README / CLAUDE.md updated if usage or workflow changed

🤖 Generated with Claude Code

Research on issue #12 found only one sourced heist cooldown worth a
timer (Cayo Perico). Decision 021 records it; the tab and the heist
wording in README, package and link preview go.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Deploying lsos with  Cloudflare Pages  Cloudflare Pages

Latest commit: 4945b93
Status: ✅  Deploy successful!
Preview URL: https://fff65f4a.lsos-2qs.pages.dev
Branch Preview URL: https://claude-12-heist-cooldowns.lsos-2qs.pages.dev

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@ToothyDev
ToothyDev merged commit 58c7b3e into main Oct 15, 2026
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@ToothyDev
ToothyDev deleted the claude/12-heist-cooldowns branch October 15, 2026 11:38
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2 participants