I make multiplayer games, VR stuff, and tools that solve problems I actually have. Been doing this since 2009 - started modding Halo CE, Minecraft, and Garry's Mod, never really stopped.
Multiplayer Networking - Built EOS-Native from scratch; a standalone multiplayer framework for Unity with 80 managers and 46K lines. P2P mesh, zero-hitch host migration, SyncVars, the whole stack. I hate multiplayer, but I'm good at it.
VR Development - Quest-native, not just PCVR. If it doesn't run on Quest I don't touch it. Voxel engines, compute shaders, 120Hz optimization, spatial voice, physics interactions.
Tools That Exist Because I Needed Them - VS Code extensions, Chrome extensions, Discord bots, hardware projects. If something annoyed me enough, I built a fix.
AI-Assisted Prototyping - I use Gemini, Claude, and local Ollama models daily. Not for replacing real engine work - for killing boilerplate and getting to the interesting part faster.
EOS-Native - Standalone multiplayer framework for Unity built on EOS P2P. No FishNet, no Mirror, no middleware. 80 C# managers, P2P mesh networking, zero-hitch host migration, voice chat, ranked matchmaking, replays, anti-cheat. 7 platforms, 100% free. Docs · Blog post
Volumetric Light Beam - Three.js port of HL2's fake volumetric lighting trick. Cylindrical billboarding on a flat quad, procedural noise, zero raymarching. The same cheat Valve shipped in 2004 still looks great. Live demo · Blog post
SpeedSlap - Chrome extension for YouTube playback speed control. Configurable shortcuts, scroll wheel control, draggable overlay. Because I watch everything at 3x.
csharp-gentle-formatter - VS Code C# formatter that preserves blank line indentation. Exists because OmniSharp/CSharpier strip whitespace and cause noisy git diffs when collaborating. See it in action
| Repo | What | |
|---|---|---|
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vibesand | WebGPU voxel sandbox - 2M particles at 60fps |
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vibewater | 3D water sim with WebGPU compute shaders |
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vibeduders | 100K GPU-driven agents with individual behaviors |
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vibespace | Infinite procedural space sim |
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shortpath | Dijkstra vs Duan-Mao pathfinding visualizer |
C# Unity HLSL/Compute Shaders Python TypeScript JavaScript WebGPU Arduino/ESP8266 EOS SDK FishNet
tront.xyz - Blog - EOS-Native Docs - Discord - Twitter - Bluesky - itch.io
"finishing the game is actually its own skill"
"I hate multiplayer lmao" - "aren't you getting paid to hate multiplayer?" - "yes. and that makes me hate it more"
"if you cant physics a door why even door"










