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Mercy Update!! - #551

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Nox38 wants to merge 12 commits into
Triad-Sector:mainfrom
Nox38:Mercy-Fixes
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Nox38 wants to merge 12 commits into
Triad-Sector:mainfrom
Nox38:Mercy-Fixes

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@Nox38

@Nox38 Nox38 commented Aug 25, 2026

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About the PR

Fixed a number of existing issues with the TDF Mercy, while bringing it up to standard as a viable TDF ship.

Why / Balance

Mercy was never used before, due to being a medical ship that was too slow to respond to incidents. Heavy 3 tile armor just isn't something you want in a medical ship, since you never want to be using your field hospital as a tank.
Reduced armor a bit, made it faster, made decals way better :3

Media

image

Requirements

  • I have read the guidelines and documentation relevant to this PR.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

load the Mercy

Breaking changes

Changelog

🆑 Nox38

  • tweak: High command has issued a mk2 variant of the TDF Mercy, featuring lighter armor and more mobility.

@github-actions github-actions Bot added S: Untriaged size/L YML No C# Doesn't contain any C# code Shipyard Additions or changes to ships Mapping labels Aug 25, 2026
@Eillyrea

Eillyrea commented Aug 25, 2026

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Two gunnery consoles on the bridge feels like a bit much. I'd maybe replace the one next to the shuttle console with an IFF console.

External southern lights are unpowered
Some exterior lights are green/red, some are external ones. Consistency would be appreciated
Some clutter around would be good, little bits in the living space, some things in the medical lab like a beaker, or a body bag. A medical folder, some TDF folders
Firelocks aren't linked to the air alarms inside their respective rooms
Run the grids value whilst initialised, and update the cost of the ship to match the new version

Nothing else looked out of place, I'd potentially match the tile underneath the external airlock to the same ones at Auric, just so it has matching styles. But that's a nitpick

@Nox38

Nox38 commented Aug 25, 2026

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image Updated with dirt decals, improved description and correctly listed power source, fixed unpowered lights, added little bits around, fixed tiles underneath doors (I agree completely), fixed atmos device linking, made external lights consistent, added IFF console.

@Nox38

Nox38 commented Aug 26, 2026

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@Eillyrea ready to re-review!

@gaywolfgirl6

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Gonna poke my head in and just poke at a few things <3

The decalling on the medical bay looks really good! Really like the new dorms too :3 but, having them be beautified shows how... There isn't much use of different tiles in the rest of the ship? The Bridge, halls, docking bay, and engine bay all use one tile type each.

She could probably be given the 10km jump drive, since you know, medical response ship.

Needs atmos fix vacuum markers on the rear

image

Extra unneeded vacuum markers on parts that were changed:

image

The gas mixer could use having its startonmapinit box checked.

maybe maybe she could be given an extra Gyro, since ships smaller than it have 3 in the TDF.

Really like what you did with it so far :3

@Nox38

Nox38 commented Aug 26, 2026

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Oh I did change the atmos fix markers, I just did them WRONG lmao
image
This is better?
Added extra gyro.
what is the map init component, @gaywolfgirl6

@Nox38

Nox38 commented Aug 26, 2026

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I have no idea why this is failing checks now ;-;

@mnva0

mnva0 commented Aug 26, 2026

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I'm not a mapper, but it seems you saved the shuttle as a map (the entirety of space) instead of a grid (just the shuttle). I'm not sure how one should go about fixing this. It may be worthwhile to ask in Discord

@Nox38

Nox38 commented Aug 26, 2026

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I'm not a mapper, but it seems you saved the shuttle as a map (the entirety of space) instead of a grid (just the shuttle). I'm not sure how one should go about fixing this. It may be worthwhile to ask in Discord

(Former) Wizden mapper and it shows... what the fuck even IS a grid...?
ANYWAY, got that fixed!!

@gaywolfgirl6

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So, we want to have the vacuum markers over every tile that is exposed to space and is not a full wall tile. That includes diagonal walls, lattices, grilles, thrusters and the such.

Like this!:

image

She feels a lot better with the third Gyro :3

Could also use a run of the fixrotaitons command, along with a fixgridatmos if you didn't do so already

And the nitrogen canister anchored down, along with my other suggest changes, if you'd be okay with that <3

@Nox38

Nox38 commented Aug 27, 2026

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So, we want to have the vacuum markers over every tile that is exposed to space and is not a full wall tile. That includes diagonal walls, lattices, grilles, thrusters and the such.

Like this!:
image

She feels a lot better with the third Gyro :3

Could also use a run of the fixrotaitons command, along with a fixgridatmos if you didn't do so already

And the nitrogen canister anchored down, along with my other suggest changes, if you'd be okay with that <3

ah gotcha, could have sworn lattice automatically spawned spaced.

@Nox38

Nox38 commented Aug 28, 2026

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Sorry about that! Not mapping when I'm dead tired really helps, huh. Everything should be ready whenever you wanna give a look at it, and I hope you like the tile changes :3

@gaywolfgirl6

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Sorry about that! Not mapping when I'm dead tired really helps, huh. Everything should be ready whenever you wanna give a look at it, and I hope you like the tile changes :3

Did you upload the correct .yml in that last commit? It doesn't look any different than it it did before, idk if that's just on my end.

@Nox38

Nox38 commented Sep 2, 2026

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@gaywolfgirl6 sorry for the delay, put the correct file in now!

@gaywolfgirl6

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I do like the new tiling! It adds more flavoring to it :3

The gas mixer does not start on when the ship is purchased and loaded.

The speed it's capable of doing now is good, this was something I mentioned that it should be capable of when it was first PRed in, happy to see it now, but..

It seems to have sacrificed a lot of its shape? The rear end is now kind of just a block with big thrusters stuck into it. While not having had much shape before, it still had a charm to it. I will request that be remedied before it is accepted.

Maybe also giving it a 250 shield gen to help with giving TDF ships more of a fighting chance.

@Nox38

Nox38 commented Sep 3, 2026

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The gas mixer does not start on when the ship is purchased and loaded.

I still don't know how to make it start on, could you explain?

It seems to have sacrificed a lot of its shape? The rear end is now kind of just a block with big thrusters stuck into it. While not having had much shape before, it still had a charm to it. I will request that be remedied before it is accepted.

The mass scanner shape, in-person shape, or both?

Maybe also giving it a 250 shield gen to help with giving TDF ships more of a fighting chance.

Will do.

@TheRealMasterChief117

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The gas mixer does not start on when the ship is purchased and loaded.

I still don't know how to make it start on, could you explain?

image

use this prototype

@Nox38

Nox38 commented Sep 4, 2026

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image Does this look any better?

@gaywolfgirl6

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Does this look any better?

Negative. Previously, it had a somewhat chubby star shape that gave it charm.

image

With your edits, it kind of just turned into a block on the back end. We want to retain at least some angles for our TDF ships.

@Nox38

Nox38 commented Sep 7, 2026

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The grid now costs 262k, due to the 10km drive being 50k and each suit storage locker being 7k. I'm concerned that nobody will use the Mercy when options like the Knight are half its price (due to the 25km drive being literally 0 credits).
I was also told that loading the grid on a initialized map to appraise it, which is what headmaptainers told me to do, is apparently wrong? I'm very confused.
image
Knight for reference:
image

I'm still trying to figure out what you want from the shaping, could you help me by telling me if any of these are what you're looking for?
image
image
image
image
image
image
image

Very quickly losing steam on this project, I would appreciate if you could clarify what you want.

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5 participants