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Port: Wizden's Melee Upgraded Animation - #569

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Wuffindy wants to merge 4 commits into
Triad-Sector:mainfrom
Wuffindy:Melee-Animation-Port
Draft

Wuffindy wants to merge 4 commits into
Triad-Sector:mainfrom
Wuffindy:Melee-Animation-Port

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@Wuffindy

@Wuffindy Wuffindy commented Aug 29, 2026

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About the PR

ports the following

TODO probably in a seperate pr before this pr is merged:
port the updates for a bunch of of these melee systems

  • Infield Deltas
  • Disarm Refactor
  • Stamina "Refactor" thing to shared
  • Long Overdue downfall of stun meta pr
  • Examine Predictions
  • Remove Goob's Stamina files, cept the overtime, reference their file, also that one oni file from the pr "stuff" (# 344) by mono stam change
    - [ ] Hand Refactor
    causes a bunch of bugs, so skip

Why / Balance

better visuals, no more casting scribbles to hit someone hopefully
holding a bit as things get updated first

Media

to be tested

Requirements

  • I have read the guidelines and documentation relevant to this PR.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

grab any melee weapon
swing
thing

Breaking changes

to be tested
Changelog

🆑 Wizden

  • tweak: Melee weapon attack animations now looks way cooler!

metalgearsloth and others added 4 commits August 29, 2026 09:28
* Implement field-deltas for melee

* Review
* Refactor disarms

- Move client stuff to shared
- Cleanup a bunch of stuff
- Ref events
- Fix the swing sound mispredict (I noticed it on target dummies).

* Revert this change

* minor review

* Rebiew

---------

Co-authored-by: Milon <milonpl.git@proton.me>
* Init Commit

* Partial class

* Hands system slipped through
* upgrading

* Update MeleeWeaponSystem.Effects.cs

* Easing
@Wuffindy
Wuffindy force-pushed the Melee-Animation-Port branch from 7f1c4d4 to 4d774cb Compare August 31, 2026 04:22
@Wuffindy
Wuffindy marked this pull request as ready for review August 31, 2026 04:22
@Wuffindy
Wuffindy marked this pull request as draft August 31, 2026 04:23
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4 participants