KFU Bies - #578
KFU Bies#578SnekiChaos wants to merge 17 commits into
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TheRealMasterChief117
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Make sure you make filenames lowercase
Switched to lowercase.
switched to lowercase.
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Done, hopefully its fine. |
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I am so glad I saved WIP version of the ship as separate file. Thank you for the tips and pointers. I will sit on them fix my ship. |
Deleting old bies due to it being bugged to reupload fixed version
# Conflicts: # Resources/Maps/_Triad/Shuttles/CIV/bies.yml
Just renamed to bies
Co-authored-by: TheRealMasterChief117 <officialtrollfacexxx@gmail.com>
TheRealMasterChief117
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Once Mauve approves we'll be good to go
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You're making good progress on this! <3 I like the useage of plasma windows around the Pinch. Just some little, additional things: You could give your Salvage bay a Silo, as it's a Salvage Ship, The captains locker isn't able to be opened by the owner of the ship without proper access. The atmospherics room is a little sparse. For additional clutter or decorations, you could put a Rack in it, give it an Air Grenade or two, maybe a filled mechanical toolbox, or sticking a FTL drive in the corner. You have a few wires that are double stacked on single tiles, like near the bathroom in the kitchen, and the APC in the salvage bay. You can use the command "nodevis" to help you spot these. Your gas mixer starts off when the ship is purchsed. This can be changed in Variables, Server Components, C.Se.GasMixerComponent and ticking the box that says "start on mapinit" For general decorations, you could add posters, plates and silverware to the kitchen, benches and handrails for the Salvagers to lean/sit on, Semiotics are a fun wall hanging we have on this server to help notate warnings and other small fun bits of a ship, a dresser near the beds in your dorm, a box of donk pockets near the microwave, a coffee machine, etc. None of the listed is a full requirement, but these things help fill empty space on walls and floors while giving the ship more personality. Could use a few chargers for batters, especially in the salvage bay. You should give it a reclaimer, and rehook your disposal chuting to it, to both help with recycling and cut down on clutter that just floats in space to minorly assist in not generating server lag. It appears one of the thrusters on the east side loads in turned off. |
Old v4 of bies
Swapping to normal name for bies v5
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Should be fine. |
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Looks good hun! Thank you for taking the time to make these fixes. Just gotta ask, to run "fixrotations" on it, delete the invalide it generates when you save it, and change your breaking changes changelog from this: add: New Medium Salvage Ship, Bies. To this: add: Added New Medium Salvage Ship, Bies. The "add:" bit is not included in the changelog, so when uploaded, it just displays the text after "add:" |









About the PR
First line of ships from Kleka Freelance Union released to public sector for general testing and feedback purposes, designed and built with Melis own hands. Bulky Salvage ship with enough space for small crew area to relax in, some spare cargo space for crates or additional machinery. Medbay and small chemistry lab for medicine production.
Why / Balance
Wanted to provide something new to available salvage ship variants.
Media
Requirements
How to test
Load Bies.yml from Shuttles\Civ and load in the grid.
Breaking changes
N/A?
Changelog
🆑