Skip to content

Adding TDF Ship: Basilisk - #585

Open
SleepyCheesehead wants to merge 7 commits into
Triad-Sector:mainfrom
SleepyCheesehead:TDF-Brawler--Basilisk
Open

SleepyCheesehead wants to merge 7 commits into
Triad-Sector:mainfrom
SleepyCheesehead:TDF-Brawler--Basilisk

Conversation

@SleepyCheesehead

Copy link
Copy Markdown
Contributor

About the PR

During the time that is called "fanatic doctrine", CDF has thrown all measure of safety and restraint. The scream of their struggle and the rage of what happened to them fueled and cast the new ship class with a single purpose, inflict pain to the oppressors. Basilisk are the manifestation of their rage, hope, tear, sweat, and blood for a new future in the most blunt way their oppressors could understand.

Description:
Created during the highest fervor of liberation, basilisk are designed to be the main battleline of CDF, now TDF fleet composition. It's armaments of 4 CYREXA and 4 AK570 are aimed to punish those who enter it's line of sight, but it will struggle to maintain it's flank security.

Why / Balance

TDF need ship that can deal constant heavy damage to their enemies

Media

image image image image image image

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

  1. Open Devenv
  2. Spawn basilisk or from shipyard
  3. Test it

Breaking changes

Changelog
🆑

  • add: TDF ship, Basilisk

@github-actions github-actions Bot added S: Untriaged YML No C# Doesn't contain any C# code Shipyard Additions or changes to ships Mapping size/XL labels Aug 31, 2026
@SleepyCheesehead
SleepyCheesehead marked this pull request as draft August 31, 2026 14:42
@Nox38

Nox38 commented Aug 31, 2026

Copy link
Copy Markdown
Contributor

Holy shit, the TDF glassing ship is real??? 🔥

@SleepyCheesehead

Copy link
Copy Markdown
Contributor Author

Holy shit, the TDF glassing ship is real??? 🔥

Great power come great responsibility

@SleepyCheesehead
SleepyCheesehead marked this pull request as ready for review September 1, 2026 04:04
@DDrakov

DDrakov commented Sep 3, 2026

Copy link
Copy Markdown
Collaborator

Uhhh after testing, it moves like a brick, tank like a brick, hit like a brick. Generally fair, but I think it's fine without shield?

The marking could be improved, price could go up to 200k atp.

@gaywolfgirl6

Copy link
Copy Markdown
Collaborator

Love a good dorito ship <3

The atmos piping that goes from the waste loop pump to the external passive vent is not colored.

You have missing atmos vacuum markers on the east and west smaller thrusters on the ship

I appraisegridded her price to be around 192000

Did you make sure to run fixrotations before placing your radar edge markers? Running it after you do so can mess up your edge markings.

Just some nitpicks:

The floor tiling for the two rooms in the front of the ship and the docking portion of the ship don't use the same under door tiles as the rest of the ship.

The addition of TDF colors into your new ships is good! Try using more throughout the ship, especially so in Bridges and Living Quarters.

Posters and Semiotics are really good for adding a bit of visual clutter to walls so they look less barren.

Pumps, Air Vents, and Scrubbers placed atop catwalks look kind of odd as the additional pipe connecting them to the loop is not hidden below the floor like it does when placed atop Tiles.

@SleepyCheesehead

Copy link
Copy Markdown
Contributor Author

Love a good dorito ship <3

The atmos piping that goes from the waste loop pump to the external passive vent is not colored.

You have missing atmos vacuum markers on the east and west smaller thrusters on the ship

I appraisegridded her price to be around 192000

Did you make sure to run fixrotations before placing your radar edge markers? Running it after you do so can mess up your edge markings.

Just some nitpicks:

The floor tiling for the two rooms in the front of the ship and the docking portion of the ship don't use the same under door tiles as the rest of the ship.

The addition of TDF colors into your new ships is good! Try using more throughout the ship, especially so in Bridges and Living Quarters.

Posters and Semiotics are really good for adding a bit of visual clutter to walls so they look less barren.

Pumps, Air Vents, and Scrubbers placed atop catwalks look kind of odd as the additional pipe connecting them to the loop is not hidden below the floor like it does when placed atop Tiles.

omw to fix:
-piping
-vacuum
-apprisal
for radar marking i did fix it after i fixrotation

for the semiotics i will add, but probably not for poster. i try add it before and it show syndicate poster i just ❓

for the air vent, pump, and scrubber i am thinking as this ship are more about hastily put together during the big uprising. Different from arbalest that basically post war where they have time to organize it.

@gaywolfgirl6

Copy link
Copy Markdown
Collaborator

for the semiotics i will add, but probably not for poster. i try add it before and it show syndicate poster i just ❓

for the air vent, pump, and scrubber i am thinking as this ship are more about hastily put together during the big uprising. Different from arbalest that basically post war where they have time to organize it.

You can hand pick the posters you put down, you don't have to use the random spawner. people love Safety Moth, if you draw blanks on that.

Please do fix the coloration on your exhaust piping. As a girl that plays an atmosian, even on hastilly done projcets, I adequately color my piping.

@SleepyCheesehead

Copy link
Copy Markdown
Contributor Author

for the semiotics i will add, but probably not for poster. i try add it before and it show syndicate poster i just ❓

for the air vent, pump, and scrubber i am thinking as this ship are more about hastily put together during the big uprising. Different from arbalest that basically post war where they have time to organize it.

You can hand pick the posters you put down, you don't have to use the random spawner. people love Safety Moth, if you draw blanks on that.

Please do fix the coloration on your exhaust piping. As a girl that plays an atmosian, even on hastilly done projcets, I adequately color my piping.

alright, but it wont be many. it will be silly a combat ship have too many poster

secretly switch the distro and exhaust color

@github-actions

github-actions Bot commented Sep 4, 2026

Copy link
Copy Markdown
Contributor

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@gaywolfgirl6

Copy link
Copy Markdown
Collaborator

It looks great sweetie, thank you for taking your time to make these tweaks :3

Just a small nitpick, these four doorways all use separate styles for tiling underneath the airlock.

image

This ship fucks so hard.

@gaywolfgirl6

Copy link
Copy Markdown
Collaborator

stick an lapc in your engineering bay to help with the power draw of the shield and jump drive, and it should be ready. two APCs can struggle a bit with the 250

@SleepyCheesehead

Copy link
Copy Markdown
Contributor Author

stick an lapc in your engineering bay to help with the power draw of the shield and jump drive, and it should be ready. two APCs can struggle a bit with the 250

i may forgot but, isn't a practice to put 2 APC to supply the shield? i mean it does uh, APC stacking but it's a sort of general shipbuilding to better give sort of buffer in case of the vessel get hit, it has still meant to have the shield capable to be brought online? i am not too familiar with the different between APC and LAPC

@gaywolfgirl6

Copy link
Copy Markdown
Collaborator

i may forgot but, isn't a practice to put 2 APC to supply the shield? i mean it does uh, APC stacking but it's a sort of general shipbuilding to better give sort of buffer in case of the vessel get hit, it has still meant to have the shield capable to be brought online? i am not too familiar with the different between APC and LAPC

2 APC still trip when under the pressure of a big shield like that. Causes them to flicker off for a few seconds when the shield pops, whereas the LAPC helps retain power to that part of the ship when the shield pops.

I thiiiiink the LAPC was made to help reduce lag caused by power ramping form HV to MV to LV and making it just skip MV, but it's also good at what it says it does. Can test this by shooting your ship until the shield breaks.

@SleepyCheesehead

Copy link
Copy Markdown
Contributor Author

i may forgot but, isn't a practice to put 2 APC to supply the shield? i mean it does uh, APC stacking but it's a sort of general shipbuilding to better give sort of buffer in case of the vessel get hit, it has still meant to have the shield capable to be brought online? i am not too familiar with the different between APC and LAPC

2 APC still trip when under the pressure of a big shield like that. Causes them to flicker off for a few seconds when the shield pops, whereas the LAPC helps retain power to that part of the ship when the shield pops.

I thiiiiink the LAPC was made to help reduce lag caused by power ramping form HV to MV to LV and making it just skip MV, but it's also good at what it says it does. Can test this by shooting your ship until the shield breaks.

oh, you already test it by shooting at it? if it the case i will need to rearrange the inside of the room if it does need LAPC. probably i will continue it bit later in few hours 👍

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Mapping No C# Doesn't contain any C# code S: Untriaged Shipyard Additions or changes to ships size/XL YML

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants