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Added TDF Shepherd - #597

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Matrixmod wants to merge 6 commits into
Triad-Sector:mainfrom
Matrixmod:PR-TDF-ship-Shepherd
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Matrixmod wants to merge 6 commits into
Triad-Sector:mainfrom
Matrixmod:PR-TDF-ship-Shepherd

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@Matrixmod

@Matrixmod Matrixmod commented Sep 2, 2026

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About the PR

Shepherd act as high mobile vessel that act as quick respond to scene, the ship equipped with medium armament that can be used to disabled a ship

Why / Balance

Due to how inneffective how fling was for interceptor role, the shepherd was made to replace the fling for the lack of manuverbility and speed

Media

image image

Requirements

  • I have read Attributing Your Changes and the documentation relevant to this PR.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

Changelog

🆑

  1. Changelog 04/09/2026
  • adjusted the bunk room and engineering room to accomodate 2 more side thruster
  • fixed unpowered external dock door
  • removed leftover cable
  • removed leftover pipe
  • replaced jail with bunkbed to be more focused on combat
  • added 1 small gyro
  • readjust the radar edge on Shepherd
  • readjust the price from 90.000 to 87.000
  • removed coffee machine i am sorry little one
  • removed fling to let sheppie slip in
  1. Changelog 05/09/2026

changes :

  • changes the Tier of Shepherd from Tier 0 to Tier 1 due to shield changes

Replace :

  • Replace the MS-100 with MS-250 as maptainer wished
  • Replace the TDF door with the locked one

@github-actions github-actions Bot added S: Untriaged size/L YML No C# Doesn't contain any C# code Shipyard Additions or changes to ships Mapping and removed size/L labels Sep 2, 2026
@github-actions github-actions Bot added the size/L label Sep 2, 2026
@Nox38

Nox38 commented Sep 2, 2026

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Oh my god I LOVE IT

A-10 warthog would like to know if you're carrying any contraband...

@gaywolfgirl6

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LOVE ME A WIDER SHIP <3

Some things!:

The 1x1 prison cell starts to cause breathing problems at 15 minutes of holding one person, and full suffocation at twenty minutes. You can fix this from happening by having two passive vents attached to eachother from inside the cell to a room with a scrubber.

image

Some of the front plastitanium is a bit thick, and could be trimmed down to being a single layer of Plastit, like so:

image

The plastitanium walls are also somewhat unevenly distributed, like the walls with the wallchargers on them on the east and west side.

Go ahead and stick a 250 shield on there. Wanting to try out giving more oomf to TDF ships <3

Seem to have a spare unused MV cable underneath the fuel locker, under the scrubber near the cell. Got a double stacked LV cable near the East large thruster. You can use the console command "nodevis" to help find small things like this.

You'll want to change the TDF airlocks to the Locked variant.

The docking door is unpowered.

You have spare MV cable that I assume at one point ran to a APC that is no longer there:

image

You got some piping that looks like it was going to run distro into your Engine room but wasn't finished?

image

I am going to ask you to run fixrotations, which will mess up your radar edge markings and cause you to have to redo them, but it's worth it for making the .yml cleaner <3

Don't forget to run fixgridatmos! it uses a lot of the reserve air in your cannister on spawn.

@Matrixmod

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LOVE ME A WIDER SHIP <3

Some things!:

The 1x1 prison cell starts to cause breathing problems at 15 minutes of holding one person, and full suffocation at twenty minutes. You can fix this from happening by having two passive vents attached to eachother from inside the cell to a room with a scrubber.
image

Some of the front plastitanium is a bit thick, and could be trimmed down to being a single layer of Plastit, like so:
image

The plastitanium walls are also somewhat unevenly distributed, like the walls with the wallchargers on them on the east and west side.

Go ahead and stick a 250 shield on there. Wanting to try out giving more oomf to TDF ships <3

Seem to have a spare unused MV cable underneath the fuel locker, under the scrubber near the cell. Got a double stacked LV cable near the East large thruster. You can use the console command "nodevis" to help find small things like this.

You'll want to change the TDF airlocks to the Locked variant.

The docking door is unpowered.

You have spare MV cable that I assume at one point ran to a APC that is no longer there:
image

You got some piping that looks like it was going to run distro into your Engine room but wasn't finished?
image

I am going to ask you to run fixrotations, which will mess up your radar edge markings and cause you to have to redo them, but it's worth it for making the .yml cleaner <3

Don't forget to run fixgridatmos! it uses a lot of the reserve air in your cannister on spawn.

thank you for the input, and i am currently fixing the rest of it. i am removing the small jail for now since for interceptor i dont think it'll quite fit even tho it act for quick responder. however i didnt understand which airlock you told me about that you asked me to change it to locked variant.

another thing is that i refuse to give it MS-250 for couple reason :

  1. lack of power, since the ship use D-K Jr.-type, that ship is already almost on limited power. if the ship shield is disabled, that ship will immidietly crippled on power forcing it to be disabled for short amount of time
  2. i am already contemplating wether to give this ship a MS100 or no and giving it ms250 would push the ship to higher tier rather than lower tier.
  3. i am not sure wether interceptor role ship need shield or no, if i take it rl perspective it would make sense and put a shield on it to increase its survivebility but it'll also slow it down putting it as Heavy Interceptor. now back at the game perspective adding ms100 itself is already game changer that could increase its survivalbility, as someone who already experienced ship combat in other fork, a small interceptor ship like Shepherd probably wouldnt need it since it has acceptable manuverbility compared to Fling who previously have terrible manouver speed, if its fling it would make sense i probably give it but Shepherd will take it place for better interceptor.
  4. affordable, having ms100 is already spiking the price while fling are cheaper, the shepherd however are somewhat expensive reaching over 90k. i want it to be afforable for player who played new character on TDF.

@Eillyrea

Eillyrea commented Sep 4, 2026

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another thing is that i refuse to give it MS-250 for couple reason :

A maptainer has informed you to put the shield on there.

Please do it otherwise the PR won't be merged. If you want your personal ship to have a certain setup that is fine, but this is for adding to the fork and needs to fit what is requested.

@rebaserHEAD

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4. affordable, having ms100 is already spiking the price while fling are cheaper, the shepherd however are somewhat expensive reaching over 90k. i want it to be afforable for player who played new character on TDF.

TDF ships are purchased with vouchers. This makes no sense.

To second Eillyrea, Please listen to and respect the Maptainer's wishes. The Maptainer speaks with my authority on these matters and I trust them implicitly to maintain said maps. You're free to ask why but do not just state you're not going to do something and then expect this to get merged.

If you have any additional questions, feel free to reach out.

@Matrixmod

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4. affordable, having ms100 is already spiking the price while fling are cheaper, the shepherd however are somewhat expensive reaching over 90k. i want it to be afforable for player who played new character on TDF.

TDF ships are purchased with vouchers. This makes no sense.

To second Eillyrea, Please listen to and respect the Maptainer's wishes. The Maptainer speaks with my authority on these matters and I trust them implicitly to maintain said maps. You're free to ask why but do not just state you're not going to do something and then expect this to get merged.

If you have any additional questions, feel free to reach out.

ah thank you for information, and i did ask the community regarding being affordable and think being affordable is out of window now.

another thing is that i refuse to give it MS-250 for couple reason :

A maptainer has informed you to put the shield on there.

Please do it otherwise the PR won't be merged. If you want your personal ship to have a certain setup that is fine, but this is for adding to the fork and needs to fit what is requested.

Eilly the ship's power alone wont be enough for the shield and if that shield enter combat, the disabled shield will cripple it making the ship and easy target, and if you ask me to just replace it with Z-pinch or add another D-K Jr. type i will also refuse because i for one would like to make requirement and limitation for "Specific Role" ship. Giving it MS250 will only trigger the pilot to think that this ship can brawl, no i dont want that even tho i know the ship are supposed to be expendable or replaceable but i would like it at least to be effective for a long run. and knowing half of the server never experience true ship combat, i would rather not do that, the MS100 is there to just mitigate the brain of brawler to make them do boom and zoom while relying on other ship. i tested the ship with MS250, it wont hold out for longer engagement as it mean to be expendable tier 1 ship, MS100 is enough and it last longer due to lower treshold that allow it charge less, i gave it ms100 its to shield it againts Tovek, so it doesnt disable really quick.

i make it clear that the ship need backup if it come to combat due to TDF doctrine which is basically a fleet or wolfpack tactic. another thing to add its Tier 1, giving it MS250 will push it into tier 2 and i dont like that since its supposed to be tier 1 interceptor.

Test the ship first, both in non-combat and combat situation rather than asking to "hey go ahead slap ms250" just because you're maptainer, i dont like that and dont you dare to pull that way on me, i have my own rule regarding ship design which is to not make it too strong if its going to be used on general populace even tho its TDF.

@Matrixmod

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alright, i will try to put MS250 in there however will see how it is. i'll update it later

@leafybonsai

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i will add putting a ms250 on a ship with only 1 DK generator and how this is design will just cause it to trip the APC as soon as it get hit and is kinda counter productive

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6 participants