Conversation
…sk (head slot), and blindfold.
Co-authored-by: TheRealMasterChief117 <officialtrollfacexxx@gmail.com>
…akim.yml Co-authored-by: TheRealMasterChief117 <officialtrollfacexxx@gmail.com>
Co-authored-by: TheRealMasterChief117 <officialtrollfacexxx@gmail.com>
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Any idea why that test is failing? Is it important? |
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I just redid tests, its not important |
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What about things that reasonably should have flash protection like the engineering goggles and certain versions of sunglasses? |
I'd argue it's an all or nothing sort of deal. Flash immunity is a hard-counter and having hard-counters without drawbacks just makes mechanics non-existent to some, which tends to not feel great. Personally, I think flashes should maybe be changed some because in some instances they can just be too overwhelming. The 4 gauge flash rounds are a good example, those are part of the reason so many suits got flash protection built in. It's a pain point that shouldn't be ignored, flash spam is real and sucks to fight against. |
Reasonably, only goggles and full masks can provide flash immunity, and it would come at a massive hit to visibility. The reason the welding mask gets to keep it is that it prevents you from wearing a helmet, thus impacting your protection- theres no downside to wearing engi goggles as long as hardsuits have built in night vision. |
With this PR, using contact fused flashbang rounds comes at the cost of also flashing yourself with every shot. |
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I might potentially be able to whip up a system where certain flash immunity items get to exist (engi/tactical goggles, welding masks) but give you a screen vigent (no idea how to spell that) on par with mid-tier night vision. |
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Engineering goggles shouldn't even be welding protection, they're mesons that let you see the layout of rooms. It's only like that as a placeholder because mesons dont exist yet |
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I am iffy on this. Please give the team a bit of time to chew this over, please. |
About the PR
Removed flash immunity from every item except:
Also removed the disarming melee attack from hand flash bulbs.
Why / Balance
Currently flashbangs are completely useless, as everyone just is immune to them. This makes flashbangs are interesting option.
This is also realistic- IRL becoming immune to both the audio and visual effects of a flashbang is rather difficult.
Media
Requirements
How to test
Activate a hand flash or flashbang while wearing previously flash immune items like sunglasses.
Breaking changes
Changelog
🆑Nox38