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Effects
Increases attack damage, attack speed and movement speed.
Removes gun cooldown and makes the player automatically aim at nearby targets.
Crate Magnet increases the chance of fishing up crates.
The potion can be brewed by putting any crate into a fishy potion.
Creature Repellent prevents fishing up creature.
The potion can be brewed by putting a lamprey (cooked or raw) into a fishy potion.
Golden Blood is an effect given to the Player when eating Ambrosia. It makes any regeneration 1.5x more potent.
Motherly Call is given to the Player when pressing the ''Mother Call Out'' button when riding a Tamed Mother Bone Crawler. Every Tamed Bone Crawlers will follow the Owner when the effect is active, except Tamed Mother Bone Crawlers.
Pain Killer is given to the Player when using an Onyx Needle. It inflicts Weakness IV for 3 seconds each tick. When the Player is attacked, the effect will be removed and the Player will be given Speed II for 12 seconds and Regeneration II for 12 seconds.
Rotten Heart is an effect that the Player can only get when using the special ability of the Rotten Bone and Grim Rotten Bone Armor. When active, the Player will become invisible and 20% faster per level. Entities cannot target the player while the effect is active. When the Player attacks an entity, the effect is removed and the Player deals 1.5x damage and inflicts Blindness I for 4 seconds to the entity.
Vanished is an effect that turns the player invisible, even their armor. When it is first applied, it will produce a cloud of smoke that will blind entities around the player. If the player hits an entity while under the effect, the effect will cease.
The potion can be brewed by putting a Block Of Misted Bone Pile into an invisibility potion. It can also be extended with redstone or amplified with glowstone.
Void's Blessing is an effect given to the Player that prevents the Stalker from coming, makes darkness deal no damage to the Player and negates fall damage. It can be gotten through many means. When the Player enters the Deep Void, when riding a Wanderer, from the Cult Armor and when using an Eye Of The Deep inside a Somber Cathedral.
When the effect ends, damage equal to the level of the effect * 2.25 is dealt to the affected entity.
While active, after 50 seconds, the effect amplifies by one level. At level 1 or higher, movement speed is reduced. At level 2 or higher, attack damage is reduced by 2.5. At level 3 or higher, attack speed is reduced by 1. At level 4 or higher, max health is reduced by 8. The effects of this potion can be negated by drinking a Bottle Of Ichor or by eating Ambrosial Cure.
While active, Blood Boil will deal 1 damage each tick. When the effect ends, all entities in a 4 block radius will be set on fire.
While active, after 4 seconds - Level Of Effect * 1.25, 4 damage + Level Of Effect will be dealt to the entity. Upon succumbing from the effect, the affected entity will leave a Corpse Blossom behind, a flower that inflicts the effect to nearby entities.
When applied, armor and armor toughness is reduced by 65%. All bosses apply this effect when attacking.
Call Of The Void is given to the Player when the Stalker cannot reach them. When the effect ends, it will make breaking sounds and particles where the effect ended if a Stalker exists in a 350 block radius. After 9 seconds, if there is a Player near, it will teleport the Stalker and begin the Dig Animation. During this, the Stalker cannot move nor deal damage to the Player.
Brings the affected entity closer to the attacker.
Dead Inside is an effect given to the Player when near Mourners. It makes the Stalker Spawn Timer 2x faster and breaks any light source the Player steps on.
Decomposition deals heavy damage over time. It cannot kill the Player. 1.5 damage is dealt each tick until the entities reaches 20% of their max health and inflicts Hunger III for 0.5 seconds each tick.
Fixation forces the Player to look at certain entities. These entities are: Abductor, Beholder and Scarecrow. These entities also all inflict Fixation to the Player.
Hallucinate is given to the Player when under y=1. During the duration of the effect, random sounds will be played around the Player and darkness will creep in.
Pulls the affected entity towards the ground. If they start suffocating, they die.
While active, an entity affected by this effect will be pulled down to the ground constantly.
While Hexed is active, the entity with the effect will build damage over time. The higher the level, the higher the damage built up. When the effect ends, all of the damage that was built up is dealt to the entity.
While active, each 0.5 second, damage equal to the level of the effect will be dealt to the affected entity.
Madness is given to the Player when a Nightmare is nearby or a Madness Lantern is nearby (Eye Lantern near a Seer). During the duration of the effect, ghosts of the Nightmare will spawn around the Player, which inflict Slowness and Weakness when touched.
This effect is given by right clicking on an entity with a Flesh Parasite or by getting attacked by Void Flies. If the source is a Void Fly, at the end of the duration of the effect, Maggots will burst out of the entity, dealing damage.
While active, each 1.5 seconds, damage equal to the level of the effect + 1 will be dealt to the affected entity.
Root Blind is inflicted upon the Player when a Rooted targets them or when near a Rooter. When active, the entity won't be able to move and will be given Blindness. Roots will cover the whole screen during the duration of the effect. The player can hold the left mouse button for 3 seconds to break the roots and remove the effect.
Rot is a faster wither-like effect. It deals 0.5 + (Amplifier x 0.5) damage each 15 tick. It can kill the Player and deals magic damage. Many entities from the Void can inflict this effect.
The potion can be brewed by putting a Rotten Bone into a poison potion.
For the duration of the effect, the affected entity receives double the damage from all sources.
Brain Fog works in multiple stages (effect level): Level 1- Placed light sources will be removed when a player isn't near them, Level 2- The player forgets the existence of their pets and other players, Level 4- The False Hydra will start singing in random location within the misted remnants. If the player follows the singing and finds the location of the hydra 4 times, the boss will appear.
Combo is an effect given when the Player attacks with weapons like the Void Daggers or the Shadestorm. When an entity that has the effect gets attacked by the weapons that inflict the effect, they will receive more damage, depending on the weapon.
Curse Of The Cult is given to the Player when a Boss is nearby. It stop the Player from placing and breaking blocks.
Painful is inflicted on entities when the Player right clicks on an entity with the All-Seeing Sword. When the Player is attacked, any damage dealt to them will instead be dealt to the entity that has the Painful effect.
The Voidrium Mark is given to Players that are near a Beacon with Voidrium Glass on top. It stops them from breaking and placing blocks.
Whenever the False Hydra is attacked, it gains one more level of resistance.
Whenever the player uses a shield, the False Hydra gains strength.
Whenever the player heals, the False Hydra heals for quintuple the amount.
Whenever the player uses an item, this item is put on cooldown. Disallows the use of bows and crossbows.
Fishy Potions can be brewed by putting a Voidfish into a Water Bottle







































