Copyright © 2017 Brandon Craig, Evan French, Matthew Gieger, Connor Kuehl, Jeremiah Peschka, Andrew Waugh, Doug Whitley
Seals of Fate is a prototype rogue-like built in the Unity engine using C#. Currently it contains one procedurally generated level with enemies and food pickups. It has basic combat in with the framework implemented to design more complex attacks.
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The game is being actively developed in the latest version of the Unity game engine . Unity v5.6 or later is required to open and run the project.
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Clone this repository into a directory on your local machine.
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Open the Unity editor and choose open project in the splash page. Navigate to where you cloned the repository and open the entire folder.
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To play, hit the play arrow in the center-top of the screen.
Move with the arrow keys.
- Placeholder win and loss conditions
- Combat UI
- Skills and ranged attacks
- Status Effects
- Basic loot system
- Fast, Medium, and Slow speeds, where faster creatures can take turns more often.
- Hat-based class system
- Lore books
- More puns than good taste really would recommend
- Boss enemies
- Multiple Levels
- Much more!
- Project-Wide issues can be found on the github issues page.
This work is made available under the MIT license. Please see the file 'LICENSE' in this distribution for license terms.
