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Invincible Link#1943

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xCyberxx wants to merge 5 commits into
TwilitRealm:mainfrom
xCyberxx:feature/invincible-link
Open

Invincible Link#1943
xCyberxx wants to merge 5 commits into
TwilitRealm:mainfrom
xCyberxx:feature/invincible-link

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@xCyberxx
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As requested in #1883 and #1861. These changes introduce an invincible mode for Link. Enabling this will result in damage not being registered and Link not getting stunned or receiving knockback.

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@SuperDude88
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Would the use cases for this generally be covered by cheating in magic armor and setting it to not use rupees?

@spicyjuice04
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Would the use cases for this generally be covered by cheating in magic armor and setting it to not use rupees?

Yea, I looked at the files changed. The request in #1861. and #1883 were about the complete interaction of taking knockback, similar to what the tpgz cheat does. The files changed here just make you not take damage but the knockback still happens. The way it is implemented here is just a different step as the infinite hearts cheat

@xCyberxx
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xCyberxx commented May 31, 2026

No, with these changes Link basically gets permanently put in invincibility frames, which cancels any reaction to, for example, hits from arrows as wolf, knockback (to the ground) from helmasaurs, etc. Which is significantly different from how infinite hearts or how magic armour reacts to these situations.

You can build this branch to play around and see how it reacts

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3 participants