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Summary
Hi Tylevo, thanks for TSC! We have implemented and tested an Icebreaker Black Division-associated HH-60 visual replacement for the helicopter used by TSC. Calling it, extracting, and cargo transfer all work in our local installation. The latest cockpit/door glass correction has also been tested successfully.
We think this HH-60 is a particularly good visual match for TerraGroup's helicopter services. Its equipped appearance, occupied cockpit, and door-gunner stations convey the special-operations/extraction character we associate with a covert corporate support service. This is our art-direction preference, not a claim that the lore canonically assigns this exact aircraft to TerraGroup or that the existing UH-60 is wrong.
The aircraft comes with five visible, non-interactive crew members:
They are posed meshes sampled from the source cutscene, not AI: no dialogue, player interaction, firing, or live crew animation. Ropes/rappelling are deliberately excluded.
What this PR contains
An optional, source-only companion in
extras/hh60-visual/, based on the exact runtime sources used in our working 0.2.1 installation, plus portable local export tools, tests, and documentation. This PR targetsrelease/1.3.13, matching the tested TSC release rather than the older version onmain.It leaves the normal solution, base release package, and default UH-60 unchanged. The companion defaults to disabled and can be removed or disabled to restore the original visual. If you like the direction, it can later be integrated or packaged differently after your review.
Runtime design
UH60Behaviour.OnAwake, with a strict tested-Core hash guard.MI_VH_BlackHawk_Glass/Global Fog/Transparent Reflective Specularmaterial. This fixes the initial flat cyan-looking windows without modifying door metal, crew eyewear, or weapon optics.Observed validation
Local environment: TSC 1.3.13, SPT 4.1.5, EFT 0.16.9.5-40743.
The player explicitly confirmed in-game:
Runtime logs also confirm five baked crew, two rotor bridges, and three native glass bindings. Private logs and photos are intentionally not attached.
Automated/local verification:
tools/verify-ci.ps1: passed with the pinned .NET 10.0.201 SDK. The same staged patch was tested in a clean ordinary-file checkout because OneDrive placeholder attributes trigger the existing reparse-point guard; that guard was not weakened.These are not claims of exhaustive compatibility: Fika/multiplayer, all-map clearance, long-session stability, and the UH-60-based UAV path remain untested. The UAV path can instantiate the same prefab and therefore needs explicit review of the shared hook. The original collision geometry is retained rather than rebuilt for the HH-60.
Asset provenance and distribution boundary
The local donor is the Icebreaker scene bundle supplied with ManimalIcebreaker 1.1.3; the aircraft/crew are Battlestate Games assets. Thank you to that project for its Icebreaker work, and to Tylevo, SamSWAT, and Arys for the service/controller foundation.
This PR includes no game models, textures, animations, bundles, decoded payload, proprietary reference assemblies, saves, or private logs. The tools require a user-supplied local donor with the documented SHA-256 and do not download assets. The repository's code license does not grant rights to redistribute those assets; no such permission is claimed here. Any asset-inclusive release needs a separate permissions decision.
The companion README explains reproduction, enabling/disabling, the five crew, the native glass fix, exact version pins, and the remaining limitations. We'd be happy for you to consider this staffed HH-60 as an optional TerraGroup helicopter appearance or as a direction for a future integration.