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3 changes: 3 additions & 0 deletions .gitignore
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Expand Up @@ -129,6 +129,9 @@ mobile/ios/bundle_id.local
!/tests/firered_launcher_driver.lua
/mods/*
/Claude outputs/*
# Screenshots rendered from a ROM are never committed.
/docs/images/
/tools/gen2_contest_ui_harness/*.png
# ...EXCEPT THE ONES THAT SHIP WITH THE LAUNCHER.
#
# `/mods/*` above keeps a developer's working folder out of the repo -- the
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4 changes: 2 additions & 2 deletions docs/gen4-platinum-2.md
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Expand Up @@ -3232,10 +3232,10 @@ The permission grid was validated by drawing it and recognising Sinnoh. The
meshes were validated the same way, and the second picture is the one that
settles the whole chain at once.

`docs/images/gen4-sinnoh-mesh.png` is the entire 30×30 overworld matrix —
The first picture (rendered from a ROM, so not kept in the repo) is the entire 30×30 overworld matrix —
900 chunks, one pixel a tile — rasterised top-down from the decoded geometry,
with every texture sampled through the interpolated UVs and a depth test
keeping whatever is highest. `docs/images/gen4-town-mesh.png` is three chunks of
keeping whatever is highest. The second is three chunks of
one town at eight pixels a tile, with its buildings placed from the chunk's own
object records.

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4 changes: 2 additions & 2 deletions docs/gen4-platinum.md
Original file line number Diff line number Diff line change
Expand Up @@ -3232,10 +3232,10 @@ The permission grid was validated by drawing it and recognising Sinnoh. The
meshes were validated the same way, and the second picture is the one that
settles the whole chain at once.

`docs/images/gen4-sinnoh-mesh.png` is the entire 30×30 overworld matrix —
The first picture (rendered from a ROM, so not kept in the repo) is the entire 30×30 overworld matrix —
900 chunks, one pixel a tile — rasterised top-down from the decoded geometry,
with every texture sampled through the interpolated UVs and a depth test
keeping whatever is highest. `docs/images/gen4-town-mesh.png` is three chunks of
keeping whatever is highest. The second is three chunks of
one town at eight pixels a tile, with its buildings placed from the chunk's own
object records.

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