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3D Modeling & Visualization Portfolio /

3D可视化与建模作品集

Here is a collection of my 3D modeling and visualization works, primarily created using Blender. The projects range from industrial visualization to structural reverse-engineering and conceptual design.

这里收录了我主要使用 Blender 制作的 3D 建模与可视化作品。项目涵盖了工业可视化、结构逆向工程以及概念设计。

🛡️ Declaration of Originality / 原创声明

I hereby declare that all 3D models, geometries (topology), textures, and renders showcased in this portfolio were created entirely from scratch by myself, unless explicitly stated otherwise (e.g., the commissioned collaborative project). No pre-made downloaded 3D assets were used.

特此声明:本作品集中展示的所有 3D 模型、几何拓扑布线、材质贴图及最终渲染,除特别标注的团队协作项目外,均为本人从零开始独立制作,绝未使用任何网络下载的现成 3D 资产(Asset)。


1. Chemical Plant Visualization / 化学工厂可视化

D a t e : [ 2024-07 ~ 2024-08 ]

This section showcases a freelance visualization project commissioned by a corporate client. Based on the 2D CAD drawings provided by the client, I was solely responsible for the 3D modeling, material texturing, and final rendering of the entire industrial pipeline and reactor layout.

本部分展示了受企业客户委托的商业可视化外包项目。基于客户提供的 2D CAD 图纸,我独立完成了整个工业管线与反应釜布局的 3D 建模、材质赋予以及最终渲染交付。

⚠️ Note / 标注: This is a commercial project. All original industrial designs and trademarks (e.g., muru SOLUTION) belong to the client. To respect client confidentiality and copyright, only final rendered images are displayed. The .blend source files, Blueprints, and structural data are strictly withheld.

本项目为商业委托,所有原始工业设计与商标(如 muru SOLUTION)均归客户所有。出于对客户保密协议与版权的尊重,此处仅展示最终渲染效果图,绝不公开 .blend 源文件及底层结构数据和图纸。

Chemical Plant A - View 1
Plant A - Overall Layout / 工厂A - 整体布局
Chemical Plant A - View 2
Plant A - Overall Layout / 工厂A - 整体布局2
Chemical Plant A - View 1
Plant A - Overall Layout / 工厂A - 整体布局3
Chemical Plant A - View 2
Plant A - Pipeline Details / 工厂A - 管线细节

Plant B - Overall Layout / 工厂B - 整体布局

Plant B - Overall Layout / 工厂B - 整体布局

2. Electrical Switch Reverse-Engineering / 电器开关逆向建模

D a t e : [ 2024-03 ~ 2024-04 ]

This section demonstrates a commissioned freelance project. Based solely on physical reference photos provided by the client (without CAD drawings), a complete internal and external 3D model was reverse-engineered.

本部分展示了一个商业委托的外包项目。在无 CAD 图纸的情况下,仅凭借客户提供的几张实物照片,完成了该电器开关内部与外部结构的完整逆向建模。

The project was executed through a two-person collaboration: I was exclusively responsible for the 3D modeling phase in Blender, while my partner handled the animation and final rendering in Unreal Engine 5 (UE5). During the workflow handoff, I strictly optimized the polygon count and adjusted the topology (edge flow) based on pre-negotiated requirements to ensure smooth downstream animation rigging.

项目采用双人协作模式:我全权负责 Blender 中的 3D 建模环节,另一位成员负责后续在 UE5 中的动画与最终渲染。在开发管线对接时,我根据下游动画需求,提前商定了面数限制,并对模型的拓扑布线(面走向)进行了严格规范与优化。

⚠️ Note / 标注: Due to copyright restrictions of this commercial gig, only layout images are public. Source files are strictly withheld.

基于商业外包的版权原因,此处仅公开展示排版图片,绝不提供源文件。

Rendered Exploded View
Rendered Effect / 最终渲染效果 (Exploded View)
Viewport Exploded View
Viewport Solid / 视窗白模 (Geometry Check)
Rendered Detail View in Unreal5
Rendered Effect / 虚幻5中渲染效果 (In UE5)
Final works
Final works / 最终效果

Design References / 建模参考图:


3. Seven-Hour Game Jam Project: "Mechanical Flying Ant" / 7小时极限开发项目:机械飞蚁

D a t e : [ 2025-04 ] Tech Stack : Blender | Substance Painter | IdeaVR Engine (based on godot)

This game prototype was developed during a 7-hour internal school Game Jam. Inspired by a friend's concept art, I independently completed the 3D assets, animations, and game logic integration within the time limit.

本项目诞生于一次校内举办的 7 小时极限游戏开发竞赛(Game Jam)。基于朋友绘制的机械飞蚁原画,我在时限内独立完成了 3D 资产制作、动画绑定以及游戏引擎逻辑的整合。

The core gameplay requires players to rescue 4 survivors in a burning environment. The challenge lies in route optimization: saving a person triggers the fire to spread in specific structural patterns. The player must analyze the room's layout to deduce the optimal path. The mechanical ant features a dual-state locomotion system ("flying" and "walking") and interactive state animations, such as fire attaching to the chassis upon collision.

核心玩法要求玩家在火灾场景中营救 4 名被困者。游戏难点在于路线寻优:每救一人,火焰会根据特定模式蔓延。玩家必须分析房间结构以计算出最佳救援路径。机械飞蚁搭载了“飞行”与“行走”双状态移动系统,并包含交互式的状态动画(如触碰火焰后的机身燃烧效果)。

2737edcf4e78feaff86abf16ce3c5244

Asset Pipeline / 资产工作流展示:

Blender Modeling
1. Blender Modeling & Render / 基础建模与渲染
Substance Painter Texturing
2. Substance Painter / PBR 材质贴图绘制
IdeaVR Integration
3. IdeaVR Engine Integration / IdeaVR 引擎导入测试
Wireframe
4. Wireframe & Topology / 模型布线

Game Implementation & Logic / 游戏实机与底层逻辑:

Level Design Cross-section
1. Level Design Cross-section / 关卡设计与场景剖面
Gameplay Scripting
2. Core Logic Scripting / 核心系统代码截图
Gameplay Interface
3. Gameplay Interface / 游戏实机 UI 界面
Fire Propagation Mechanics
4. Fire Propagation Mechanics / 火焰动态蔓延机制

4. Daily Modeling & Reverse-Engineering Practice / 日常建模与逆向工程练习

Focus : Microcontrollers & Structural Design / 重点:单片机与结构设计

This section contains daily 3D modeling exercises, primarily focusing on the reverse-engineering of microcontrollers and electronic components based on physical reference photos, as well as other structural design practices.

本部分收录了日常的 3D 建模练习作品,主要包括基于实物照片对单片机及周边电子元器件的精准逆向建模,以及其他相关的结构设计练习。

Arduino (MCU) Modeling 1
Arduino (MCU) Modeling 1 / 单片机逆向建模1
STM32 (MCU) Modeling 2
STM32 (MCU) Modeling 2 / 单片机逆向建模2
sword
sword / 剑
WiFi model (MCU) Modeling
WiFi model (MCU) Modeling 3 / 单片机逆向建模3
Structural Design Practice 1
Structural Design Practice A / 结构设计练习 A
Structural Design Practice 2
Structural Design Practice B / 结构设计练习 B

5. Hard-Surface Modeling Practice / 硬表面建模日常练习

Daily practice pieces focused on boolean operations, topology flow, and hard-surface detailing.

专注于布尔运算、拓扑布线与硬表面细节的日常练习作品。


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