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Spellforce_ASI

This is small project on Spellforce 1.54.75000 and 1.61.10180. It is not compatible with latest (1.61.11205) build yet.

Compilation procedure

  1. Install 32-bit MinGW on your system. Note: path to mingw should not contain spaces.
  2. Add mingw32-make to you PATH variable. For Windows 10, a quick access is to enter "Edit the system environment variables" in the Start Search of Windows and click the button "Environment Variables". Change the PATH variable (double-click on it or Select and Edit), and add the path where your MinGW-w64 has been installed to e.g., C:\mingw\mingw32\bin. This folder should contain a number of .exe-files that you can see in your Explorer.
  3. Run cmd. Using cd command traverse your file system to root of this repository.
  4. Run mingw32-make to compile .asi file. File should be found in /bin directory.

Game preparation

Prepare assets you wanna use in-game:

  • building model mesh (.msb file in mesh folder)
  • texture for this model (.dds file in texture folder)
  • building model bones (.bor file in animation folder)
  • texture and mesh for building project (.dds and .msb)

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