This is small project on Spellforce 1.54.75000 and 1.61.10180. It is not compatible with latest (1.61.11205) build yet.
- Install 32-bit MinGW on your system. Note: path to mingw should not contain spaces.
- Add mingw32-make to you PATH variable. For Windows 10, a quick access is to enter "Edit the system environment variables" in the Start Search of Windows and click the button "Environment Variables". Change the PATH variable (double-click on it or Select and Edit), and add the path where your MinGW-w64 has been installed to e.g., C:\mingw\mingw32\bin. This folder should contain a number of .exe-files that you can see in your Explorer.
- Run cmd. Using cd command traverse your file system to root of this repository.
- Run mingw32-make to compile .asi file. File should be found in /bin directory.
Prepare assets you wanna use in-game:
- building model mesh (.msb file in mesh folder)
- texture for this model (.dds file in texture folder)
- building model bones (.bor file in animation folder)
- texture and mesh for building project (.dds and .msb)