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PushPawn Setup

Jared Taylor edited this page Mar 20, 2025 · 21 revisions

Important

Here we do the prerequisite setup to prepare for PushPawn
Ensure you have completed Setup New Project

Trace Channel

Open Project Settings: Edit ➜ Project Settings

Navigate to: Engine ➜ Collision

Add a New Trace Channel named PushPawn, set the Default Response to Ignore

Warning

Ensure you add a Trace Channel and don't accidentally add an Object Channel instead

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Expand the Preset category and double click the Pawn preset to change settings.

Change Pawn to Ignore and change PushPawn to Block.

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Important

This setting expects all Pawns to use PushPawn
Otherwise, you may want to change these settings on the Character's Collision Capsule instead
Or, add an additional preset for them to use

Ability Creation

Create a gameplay ability derived from GA_PushPawn_Scan

For this guide we will call it GA_DemoPushPawn_Scan

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Set the TraceChannel to PushPawn

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