-
Notifications
You must be signed in to change notification settings - Fork 16
PushPawn Setup
Important
Here we do the prerequisite setup to prepare for PushPawn
Ensure you have completed Setup New Project
Open Project Settings: Edit ➜ Project Settings
Navigate to: Engine ➜ Collision
Add a New Trace Channel named PushPawn, set the Default Response to Ignore
Warning
Ensure you add a Trace Channel and don't accidentally add an Object Channel instead

Expand the Preset category and double click the Pawn preset to change settings.
Change Pawn to Ignore and change PushPawn to Block.

Important
This setting expects all Pawns to use PushPawn
Otherwise, you may want to change these settings on the Character's Collision Capsule instead
Or, add an additional preset for them to use
Create a gameplay ability derived from GA_PushPawn_Scan
For this guide we will call it GA_DemoPushPawn_Scan

Set the TraceChannel to PushPawn
