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Trap Degradation #39
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additionNew feature or requestNew feature or requestadjustmentAdjustments or finetuning certain features and implementationsAdjustments or finetuning certain features and implementations
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additionNew feature or requestNew feature or requestadjustmentAdjustments or finetuning certain features and implementationsAdjustments or finetuning certain features and implementations
Degradation
To keep things interesting and balance, especially for traps that are seemingly overpowered, a degradation feature will be added. This adds upkeep to the traps, forcing players to maintain crucial traps while letting one-off or non-crucial traps to be left and disappear on its own. Degradation is a decline to a lower condition, quality, or level and this meant that players will now have use to excess materials for traps and allow them to utilize the mod's features in various way such as farming to sustain their defenses.
Player Preference Consideration
In light of this potentially expensive update to the traps, a
/gamerulecommand will also be implemented to toggle such feature. However, by default, the feature is toggled on. In the coming release of the version where this feature is implemented, the feature will also be toggled on by default and thus, players are advised to toggle the command if they wish so.