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Spin lock, gravity drops, jackpot-coherent crazy mode, win-beat polish - #13

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WERSIT35 merged 1 commit into
mainfrom
feat/mobile-rgs-animation-polish
Jun 22, 2026
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Spin lock, gravity drops, jackpot-coherent crazy mode, win-beat polish#13
WERSIT35 merged 1 commit into
mainfrom
feat/mobile-rgs-animation-polish

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Spin lifecycle:

  • Add engine/spin-lock.js state machine (idle/starting/animating) and guard spin() before any await so spamming the button can't start concurrent spins (fixes mid-spin glitches). Released on success/error/cancel. Vitest coverage.

Drop animation:

  • Refill cells now start exactly where they last rested (drop the 1.15x overshoot) so they no longer hop upward before falling.
  • Spin-end board exit uses true t^2 gravity instead of a near-linear slide.
  • Remove the at-rest pre-draw in animateRound that flashed the generated board for a frame before it dropped.

Win beat:

  • Deliberate sequence per 8+ catch: hold/celebrate (2.5s opening, 1.5s chained tumbles) -> explode fully -> then drop the refill (no overlap), committed synchronously so cleared cells never flash old symbols.
  • Celebration glow sustains with a shimmer across the hold; winner halo breathes with the pulse.

Go Crazy:

  • Boost premium-symbol density and add same-type clustering so boards visibly flood with high-value symbols (gated entirely behind crazy mode; base RTP unchanged).

Spin lifecycle:
- Add engine/spin-lock.js state machine (idle/starting/animating) and guard
  spin() before any await so spamming the button can't start concurrent spins
  (fixes mid-spin glitches). Released on success/error/cancel. Vitest coverage.

Drop animation:
- Refill cells now start exactly where they last rested (drop the 1.15x
  overshoot) so they no longer hop upward before falling.
- Spin-end board exit uses true t^2 gravity instead of a near-linear slide.
- Remove the at-rest pre-draw in animateRound that flashed the generated board
  for a frame before it dropped.

Win beat:
- Deliberate sequence per 8+ catch: hold/celebrate (2.5s opening, 1.5s chained
  tumbles) -> explode fully -> then drop the refill (no overlap), committed
  synchronously so cleared cells never flash old symbols.
- Celebration glow sustains with a shimmer across the hold; winner halo breathes
  with the pulse.

Go Crazy:
- Boost premium-symbol density and add same-type clustering so boards visibly
  flood with high-value symbols (gated entirely behind crazy mode; base RTP
  unchanged).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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vercel Bot commented Jun 22, 2026

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provider Ready Ready Preview, Comment Jun 22, 2026 9:00am

@WERSIT35
WERSIT35 merged commit e8a1ccf into main Jun 22, 2026
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